Limited Capacityfull Adding this to your schedule will put you on the waitlist.
Come fly your own star ship!! Artemis simulates a spaceship bridge by networking several computers together. One computer runs the simulation and the “main screen”, while the others serve as workstations for the normal jobs a bridge officer might do, like Helm, Communication, Engineering, and Weapon Control. Artemis is a social game where several players are together in one room (“bridge”) , and while they all work together, one player plays the Captain, a person who sits in the middle, doesn’t have a workstation, and tells everyone what to do.
Limited Capacityfull Adding this to your schedule will put you on the waitlist.
Come fly your own star ship!! Artemis simulates a spaceship bridge by networking several computers together. One computer runs the simulation and the “main screen”, while the others serve as workstations for the normal jobs a bridge officer might do, like Helm, Communication, Engineering, and Weapon Control. Artemis is a social game where several players are together in one room (“bridge”) , and while they all work together, one player plays the Captain, a person who sits in the middle, doesn’t have a workstation, and tells everyone what to do.
Come fly your own star ship!! Artemis simulates a spaceship bridge by networking several computers together. One computer runs the simulation and the “main screen”, while the others serve as workstations for the normal jobs a bridge officer might do, like Helm, Communication, Engineering, and Weapon Control. Artemis is a social game where several players are together in one room (“bridge”) , and while they all work together, one player plays the Captain, a person who sits in the middle, doesn’t have a workstation, and tells everyone what to do.
Limited Capacityfull Adding this to your schedule will put you on the waitlist.
The players are builders in Ancient Egypt, competing to get the most fame building different monuments requested by the Pharaoh (the Sphinx, the Obelisk, the Temple, and the Pyramid).
The game lasts 5 turns. In each turn, the players place their pawns on the board, along the banks of the Nile, getting the advantages shown on each square. On the right bank there are fixed squares where the players may get workers, improve their mercantile capabilities, influence the floods (and thus the fertility of the fields) and reserve the right to build the monuments (that are built only after all the placements are done). On the left bank the players may take cards that are deployed randomly on the 10 squares at the start of each turn; some of these cards are kept until the end of the game (cultivable fields, stone quarries, deities granting special advantages), while others are discarded after the use and offer multiple immediate advantages.
In Egizia, the twist on the worker placement mechanic is that the players must place their pawns following the course of the Nile, moving northwards (from the top to the bottom of the board, that is seen from the Mediterranean Sea). In this way, each placement not only blocks the opponents from choosing the same square (except monuments, where multiple players are always allowed), but also forces the player to place his remaining pawns only on the squares below the one he just occupied (note that "pawns" are placed, since "workers" are one of the resources of the game, like grain and stones).
When the placement phase is over, the workers of the players must be fed with the grain produced in the fields. The production of each field is based on the floods of the Nile, so some fields may not give grain each turn. If a player has not enough grain for all his workers, he has to buy it with Victory Points (the ratio is better for players with improved mercantile capabilities, recorded on a specific track on the board).
Eye Candy! 2nd edition reprint by IELLO is super fun and looks amazing!
Mexica plots the development of the city of Tenochtitlan on an island in lake Texcoco. Players attempt to partition it into districts, place buildings, and construct canals.
Districts are formed by completely surrounding areas of the island with water and then placing a District marker. The player who founds a district scores points immediately.
Canals and Lake Texcoco act as a quick method of moving throughout the city. Players erect bridges and move from one bridge to the next, which costs 1 action point regardless of the distance. They must also erect buildings. This costs action points, the exact number being dependent upon the building's size.
In the scoring phases of the game, players score points (El Grande style) based upon their dominance in a District. In the 4 player game, players with the 1st, 2nd, and 3rd most buildings score decreasing numbers of points.
I enjoy a wide variety of heavy strategy games, big noisy dice chucking war games, and old school 2nd Edition AD&D. Enjoy 3D printing accessories to Jazz up my games.
Friday September 28, 2018 2:00pm - 4:00pm MST
Catalina-09
Limited Capacityfull Adding this to your schedule will put you on the waitlist.
The sun shines brightly on the canopy of the forest, and the trees use this wonderful energy to grow and develop their beautiful foliage. Sow your crops wisely and the shadows of your growing trees could slow your opponents down, but don't forget that the sun revolves around the forest. Welcome to the world of Photosynthesis, the green strategy board game!
Game features specially engineered board built by Marty Bucholz. Join a team of fearless adventurers on a do-or-die mission to capture four sacred treasures from the ruins of this perilous paradise. Your team will have to work together and make some pulse-pounding maneuvers, as the island will sink beneath every step! Race to collect the treasures and make a triumphant escape before you are swallowed into the watery abyss!
Betrayal at House on the Hill is a tile game that allows players to build their own haunted house room by room, tile by tile, creating a new thrilling game board every time. The game is designed for three to six people, each of whom plays one of six possible characters.
Secretly, one of the characters betrays the rest of the party, and the innocent members of the party must defeat the traitor in their midst before it’s too late! Betrayal at House on the Hill will appeal to any game player who enjoys a fun, suspenseful, and strategic game.
Limited Capacityfull Adding this to your schedule will put you on the waitlist.
Competitive resource management and deck building game in which you build a network of trade houses across the ancient world. One of the best aspects of Concordia is the uncertainty over who is winning. Only after the game end will players reveal and tally points.
Limited Capacityfull Adding this to your schedule will put you on the waitlist.
It is the year 2849, and humanity has harnessed the power of the pulsars. Now we must find a way to distribute this power throughout the stars. In this Euro-style game, players explore space, claim pulsars, and discover technologies that will help them build energy-distribution infrastructure on a cosmic scale. Dice are used to purchase actions, and players choose their dice from a communal pool. There are many paths to victory so you can blaze your own trail to a bright future.
Limited Capacityfull Adding this to your schedule will put you on the waitlist.
The "Stone Age" times were hard indeed. In their roles as hunters, collectors, farmers, and tool makers, our ancestors worked with their legs and backs straining against wooden plows in the stony earth. Of course, progress did not stop with the wooden plow. People always searched for better tools and more productive plants to make their work more effective.
In Stone Age, the players live in this time, just as our ancestors did. They collect wood, break stone and wash their gold from the river. They trade freely, expand their village and so achieve new levels of civilization. With a balance of luck and planning, the players compete for food in this pre-historic time.
With "The Expansion" the game now accommodates 5 players, plus as the Cave persons have advanced and stabilized, they have developed their own new market system.
Fishers have dredged up a strange, glowing artifact from the sea off the coast of Jalmeray, and the Pathfinder Society believes this is a key—likely to something hidden beneath the waves. With the key in hand, the PCs sail out to the underwater ruins of a people erased from history. Can the PCs' discoveries shed new light on whose these people were and the true reason for their downfall?
A vault opens inside the mysterious false moon of Salvation's End, and the Starfinder Society sends in a team of agents to investigate. Although it has discerned little about the vault"s interior, the Society has identified a powerful energy signature near the vault's center. Several factions within the vault clash for control of the area. If the PCs are to succeed at their mission, they'll need to choose a side.
The city of Daggermark is best known for its poisoners and assassins, who maintain active guilds that enjoy the full respect of local authorities. Local venture-captain Istivil Bosk prefers to keep his head down and stays out of their affairs, but he has recently learned that a Pathfinder agent has been targeted for assassination. Can the PCs enact the venture-captain's daring plot to save this agent without becoming the assassins' next victims?
Adventuring in Middle-earth centered on Bree. Sheep are disappearing from farms in the area around Bree, but the town Sheriff is accusing the wrong Hobbit! Bring your party together to free this Hobbit and together get to the root of the real danger.
Role-player since college in 1974 (orig D&D), contributed to GURPS, Monsters! Monsters!, Divine Right (BG) and created MEAG as an expansion of ICE's Lord of the Rings Adventure Game.
Come fly your own star ship!! Artemis simulates a spaceship bridge by networking several computers together. One computer runs the simulation and the “main screen”, while the others serve as workstations for the normal jobs a bridge officer might do, like Helm, Communication, Engineering, and Weapon Control. Artemis is a social game where several players are together in one room (“bridge”) , and while they all work together, one player plays the Captain, a person who sits in the middle, doesn’t have a workstation, and tells everyone what to do.
Come fly your own star ship!! Artemis simulates a spaceship bridge by networking several computers together. One computer runs the simulation and the “main screen”, while the others serve as workstations for the normal jobs a bridge officer might do, like Helm, Communication, Engineering, and Weapon Control. Artemis is a social game where several players are together in one room (“bridge”) , and while they all work together, one player plays the Captain, a person who sits in the middle, doesn’t have a workstation, and tells everyone what to do.
Tanto Cuore is a deck building card game for two to four people where players take on the roles of “Master of the House,” employ a lot of cute maids, and are served by them while slowly filling out their house (card deck). But take care! The maids can become sick or get bad habits. When the game ends, the player who has the most Victory Point-gaining maids on his staff (all his cards) is the “perfect master” and the winner of the game.
In Near and Far, you and up to three friends explore many different maps in a search for the Last Ruin, recruiting adventurers, hunting for treasure, and competing to be the most storied traveler. You must collect food and equipment at town for long journeys to mysterious locales, making sure not to forget enough weapons to fight off bandits, living statues, and rusty robots! Sometimes in your travels you'll run into something unique and one of your friends will read what happens to you from a book of stories, giving you a choice of how to react, creating a new and memorable tale each time you play.
You are up and coming villain and the prosperous city of Megacity is ripe for the taking. The catch, not only must you face the city's opposition and their heroes but you are also going against other would be villains. Who will take control of the city in this strategy game where the key to victory is great Henchmen control.
Come fly your own star ship!! Artemis simulates a spaceship bridge by networking several computers together. One computer runs the simulation and the “main screen”, while the others serve as workstations for the normal jobs a bridge officer might do, like Helm, Communication, Engineering, and Weapon Control. Artemis is a social game where several players are together in one room (“bridge”) , and while they all work together, one player plays the Captain, a person who sits in the middle, doesn’t have a workstation, and tells everyone what to do.
Come fly your own star ship!! Artemis simulates a spaceship bridge by networking several computers together. One computer runs the simulation and the “main screen”, while the others serve as workstations for the normal jobs a bridge officer might do, like Helm, Communication, Engineering, and Weapon Control. Artemis is a social game where several players are together in one room (“bridge”) , and while they all work together, one player plays the Captain, a person who sits in the middle, doesn’t have a workstation, and tells everyone what to do.
Come fly your own star ship!! Artemis simulates a spaceship bridge by networking several computers together. One computer runs the simulation and the “main screen”, while the others serve as workstations for the normal jobs a bridge officer might do, like Helm, Communication, Engineering, and Weapon Control. Artemis is a social game where several players are together in one room (“bridge”) , and while they all work together, one player plays the Captain, a person who sits in the middle, doesn’t have a workstation, and tells everyone what to do.
Limited Capacityfull Adding this to your schedule will put you on the waitlist.
The town of Scoville likes it hot! Very hot! That means they love their peppers – but they're too busy eating them to grow the peppers themselves. That's where you come in.
You've been hired by the town of Scoville to meet their need for heat. Your role as an employee of Scoville is to crossbreed peppers to create the hottest new breeds. You'll have to manage the auctioning, planting, and harvesting of peppers, then you'll be able to help the town by fulfilling their orders and creating new pepper breeds. Help make the town of Scoville a booming success! Let's get planting!
Come fly your own star ship!! Artemis simulates a spaceship bridge by networking several computers together. One computer runs the simulation and the “main screen”, while the others serve as workstations for the normal jobs a bridge officer might do, like Helm, Communication, Engineering, and Weapon Control. Artemis is a social game where several players are together in one room (“bridge”) , and while they all work together, one player plays the Captain, a person who sits in the middle, doesn’t have a workstation, and tells everyone what to do.
Limited Capacityfull Adding this to your schedule will put you on the waitlist.
In Plunder! the players take on the roll of a pirate captain attempting to plunder treasure, locations, and other ships. This is done by rolling dice to match icons. Be wary though. If you don't protect what you have plundered, other pirates may attempt to steal from you. Plunder! is a simple game that takes about 25-35 minutes to play. This game is in it's play testing stage.
Drafting and money management game where players are shopkeepers equipping heroes to battle 3 monsters. Hire employees, upgrade your shop, and get rich while the heroes do all the hard work! Great artwork and deep gameplay that is easy to learn.
Featuring historic Japanese artwork, Martial Art is a card game of factions warring for dominance of feudal Japan. The game consists of a series of battles in which players must anticipate their opponents' actions, build their hands, and manage their cards to acquire enough land and power to defeat the other clans and win the game.
Following our first official tournament at Tucson Games and Gadgets in July, we will host another at RinCon if there is enough interest. Prizes will be awarded for first, second, and third place.
Featuring historic Japanese artwork, Martial Art is a card game of factions warring for dominance of feudal Japan. The game consists of a series of battles in which players must anticipate their opponents' actions, build their hands, and manage their cards to acquire enough land and power to defeat the other clans and win the game.
Following our first official tournament at Tucson Games and Gadgets in July, we will host another at RinCon if there is enough interest. Prizes will be awarded for first, second, and third place.
Featuring historic Japanese artwork, Martial Art is a card game of factions warring for dominance of feudal Japan. The game consists of a series of battles in which players must anticipate their opponents' actions, build their hands, and manage their cards to acquire enough land and power to defeat the other clans and win the game.
Following our first official tournament at Tucson Games and Gadgets in July, we will host another at RinCon if there is enough interest. Prizes will be awarded for first, second, and third place.
Space Exploration game utilizing Area Control/Influence, Dice Rolling, and Variable Player Powers. Players control a galactic empire and aim to expand by colonizing new planets, exploring further into space, and managing their resources. Turn based game with a twist: players can follow each other even when it is not their turn.
DOKMUS is a fast-paced board game with a constantly changing board. The game board consists of eight pieces that players can move and rotate. The goal of the game is to spread your tribe's influence and gain the favour of Dokmus, the ancient god. area control. set collection.
In a post-apocalyptic world, players try to rebuild society. Using the debris, they build new towns for the remaining survivors to live in — but these friendly folks aren't the only ones still out there. Marauders want to pillage your town and see it burn. Scavenge what you can and build new structures to help you defend against the marauder threat. While you can get more things done in town when you house more survivors there, they all have to have a space to sleep or they might turn against you and join the marauders.
Armageddon is a strategy game that offers many tactical choices and different strategies to claim victory.
Over the past millennium, a mysterious signal enveloped the galaxy. Like a subliminal force, the signal led various alien races toward the star system TAU CETI. Many civilizations were already on the brink of collapse, and had already left their deteriorating home worlds behind in search of resources, peace, and solidarity.
As new civilizations arrived in the TAU CETI system, they settled among the planets, terraforming them into more hospitable worlds. With this mass migration a new alliance was quickly formed, known as the TAU CETI Authority, which encouraged diplomacy among the different cultures and emerged as the new economic power.
Trade began, with each civilization utilizing their strengths and comparative advantages to maximize productivity. Heralded among the civilizations, a sense of friendship, economic prosperity and peace enriched the star system.
But all is not well. Soon after forming the alliance, unprecedented crises afflicted the colonized planets, causing civil unrest and economic disharmony. The fragile new alliance’s existence is now being threatened! The most skilled Command Ship captains and emissaries from each race are being called upon to assemble a team of specialists, explore the star system for answers, and restore stability before all is lost.
Tau Ceti: Planetary Crisis is a 1-5 player semi-cooperative game centered around an economic engine, asymmetric powers, and strategic manipulation. Tau Ceti tells a story of a newly formed alliance between several alien factions in a time of galactic declension, who compete for influence as they lead their civilization through a crisis-ridden star system.
With multiple paths to victory, you are free to Explore the mysterious outer reaches of the star system for knowledge, Recruit Specialists to help you resolve crises, exploit opportunities through Trade, Buy/Sell commodities as the market fluctuates across planets, Complete Missions for money, Build Orbitals and Defend them against enemies, Acquire Exotic Technologies, and Upgrade your starship's systems for greater advantages as you navigate the cosmic environment.
Tau Ceti has all the elements of a 4X game, but allows you to advance at your own pace with à la carte advanced rules, and can be played in 1-2 hours. Your goal is to have the most galactic points (GPs) by the end of the final round. The various ways you can earn GPs are;
Resolve Crises Build Orbitals (controls sectors, produces resources) Accumulate Wealth (TAU) Retain Specific Specialist/Crisis Cards Achieve Battle Victories Earning GPs require both strategic and tactical planning. The player who is able to assemble the best crew, play to their strengths, mitigate threats, exploit opportunities and manipulate resources to their advantage will succeed and lead the Tau Ceti Authority into the future!
The sprawling maze of caverns and tunnels beneath the hilltop city of Kaer Maga are home to a host of dangers and mysteries. A dedicated group of guards called the Duskwardens is responsible for protecting Kaer Magans and visitors alike from everything that lurks below. Despite the Duskwardens' best efforts, the influence of one of the vaults has been spreading on to the streets of Kaer Maga. It falls to a group Pathfinder Society agents to navigate the factions of Kaer Maga to access and strike at the heart of the lurking threat.
Adventuring in the worlds of Legends Kralis. Having returned the data crystal to the Senate and dealing with the bounty hunter Kabri, you are now summoned by the Senate to assist a noble of Dardura Sheva to investigate why his moon mine has stopped responding to transmissions. But something is more wrong than just a downed transmission, things at the mine are darkened, and there is a sense of revenge in the air!
This is the second episode of a 3-part adventure being offered at RinCon. You can jump in or out at any episode, and pre-generated characters are provided. This session is playtesting the final edition of the rules, and feedback is welcomed!
Devious schemes are afoot in Oppara, the glittering capital of Taldor. As the city delights in a public holiday, Lady Gloriana Morilla and her allies have learned of an impending plot that could throw the whole nation into chaos. The PCs are uniquely poised to collaborate with Taldor's secretive Lion Blade spies to intercept the culprits in what promises to be a defining moment in Taldan history.
Less than a year has passed since the Fiendflesh Siege, in which Absalom fended off an invading coalition of demonflesh constructs and the living dead. The siege lord offered freedom to any slave in Absalom willing to aid in the city's defense, and since that grand manumission, the city's slave trade has practically disappeared. The Pathfinder Society is one of many organizations that opened its doors to Absalom's newest citizens. However, several of the ex-slaves have been turning up dead, in other cases disappearing entirely. The Society doesn't often investigate serial killings, but one of its newest recruits is the latest victim. It's time for a band of Pathfinders to follow the clues, uncover these crimes, and end this threat.
Limited Capacityfull Adding this to your schedule will put you on the waitlist.
Return to a simpler time and battle the nefarious international crime syndicate VIPER as a bold super hero. This is a throwback game, using only Champions 1st Edition. Characters are provided and the rules will be taught during the game.
Darrell's first published game was Hard Vacuum in 2000. He contributed to Ninja Crusade 2nd Edition, Codex Infernus, and Savage Rifts before joining the project to revive Torg. He's written extensively for Torg Eternity and is now the developer for the line. He works in Tucson, Arizona... Read More →
Friday September 28, 2018 8:00pm - 11:59pm MST
Muster F
Come fly your own star ship!! Artemis simulates a spaceship bridge by networking several computers together. One computer runs the simulation and the “main screen”, while the others serve as workstations for the normal jobs a bridge officer might do, like Helm, Communication, Engineering, and Weapon Control. Artemis is a social game where several players are together in one room (“bridge”) , and while they all work together, one player plays the Captain, a person who sits in the middle, doesn’t have a workstation, and tells everyone what to do.
Limited Capacityfull Adding this to your schedule will put you on the waitlist.
In Plunder! the players take on the roll of a pirate captain attempting to plunder treasure, locations, and other ships. This is done by rolling dice to match icons. Be wary though. If you don't protect what you have plundered, other pirates may attempt to steal from you. Plunder! is a simple game that takes about 25-35 minutes to play. This game is in it's play testing stage.
Limited Capacityfull Adding this to your schedule will put you on the waitlist.
In the thick of the Viennese modern age, exquisite cafés are competing for customers. Inspiring artists, important politicians, and tourists from all over the world are populating Vienna and in need of a hotel room. This is your opportunity to turn your little café into a world famous hotel. Hire staff, fulfill the wishes of your guests, and gain the emperor's favor. Only then will your café become the Grand Austria Hotel.
Limited Capacityfull Adding this to your schedule will put you on the waitlist.
Imagine a worker placement among the families of Renaissance Italy. You must send family members out on tasks and pursue paths in developing agriculture, military strength, workshops, and faith. The game is played over six rounds, divided into three ages. At the end of each age there is a test of faith; those who do not meet it will incur penalties.
In this event we will use the expansion (bidding on houses) and character cards (drafted). There will be an instructional session if needed.
Designed by Emerson Matsuuchi, Century Eastern Wonders invites fans to return to the exciting world of spice trading as players take to the high seas taking the roles of merchants seeking to prosper in the exotic Indonesian islands.
You are the leader of one of the 7 great cities of the Ancient World. Gather resources, develop commercial routes, and affirm your military supremacy. Build your city and erect an architectural wonder which will transcend future times.
Dragon Parade is a light game in which the players are street vendors looking to set up their stands along the route where they think the parade will end. The game is played in rounds, and money (VP) is awarded to the players depending on the proximity of their pawns to the dragon at the end of each round. During a round, players take turns playing a card that moves the dragon and then placing a pawn along the parade route where they predict the parade will ultimately end.
Teaching time is 5 minutes, and play time is 45 minutes.
The high stakes world of stock trading, growing chains and acquisitions in the hotel industry is the setting of this classic game that even after over fifty years remains one of the best stock market games ever made.
Welcome to the biggest sport of the future – GIANT KILLER ROBOTS : HEAVY HITTERS! GKR: HEAVY HITTERS is an advertising-driven, televised combat sport where mega corporations fight for lucrative salvage rights and advertising dominance in Earth’s abandoned cities. But more importantly, they need you! Your skills as a pilot and tactician are needed to win, gaining your Faction more fans, and more importantly, loyal consumers.
You will be piloting a Heavy Hitter, the name given to the largest fighting mechs in the battle zone. Flanking your Heavy Hitter in these high stakes sport matches are 3 unmanned robotic support units, consisting of Combat, Repair and Recon. Fighting head-to-head using your Heavy Hitter, you control your entire team of GKRs, strategizing your way to victory. Any dumb mech-jockey can shoot, but can you STRAT? Guess we’re gonna find out!
Limited Capacityfull Adding this to your schedule will put you on the waitlist.
Heart of Crown is a deck building card game where players nominate and support a Princess in a race to take the throne! Players use tax revenue from their starting hand Farming Villages to purchase resources and support from the Market (card pool). By gaining territory, influence and even bribes throughout the game players collect Succession Points necessary to win the throne for their princess. The first player to obtain 22 Succession Points wins the game!
You are up and coming villain and the prosperous city of Megacity is ripe for the taking. The catch, not only must you face the city's opposition and their heroes but you are also going against other would be villains. Who will take control of the city in this strategy game where the key to victory is great Henchmen control.
It is a time of unrest in 1920s Europa. The ashes from the first great war still darken the snow. The capitalistic city-state known simply as “The Factory”, which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries.
Scythe is an engine-building game set in an alternate-history 1920s period. It is a time of farming and war, broken hearts and rusted gears, innovation and valor. In Scythe, each player represents a character from one of five factions of Eastern Europe who are attempting to earn their fortune and claim their faction's stake in the land around the mysterious Factory. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs.
Live Host, Content Creator, GloryHoundd Productions
Steve Jackson Games Live Host. Director and Producer of GloryHoundd Productions Videocast Series, Gaming Addict, Professional Game Demonstrator, Entertainer, Writer.
Saturday September 29, 2018 9:00am - 12:00pm MST
Executive Suite
The Town of Harrowdale is under siege from a group of trolls. Your party of adventurers is called upon to keep the town from falling until Imperial reinforcements can arrive, but unknown to anybody, Harrowdale faces a far greater and unanticipated threat than mere trolls. Can you save the people of Harrowdale and be the heroes you are believed to be? Join us and find out
Adventuring in the worlds of Legends Kralis. You have been hired by the Senate of Dardura Sheva to retrieve a stolen data crystal containing information vital to the city. Once you have returned it to the Senate,will you be able to hunt down the Bounty Hunter that was hired by the Iron Lords to steal it. Spend time in Dardura Sheva hunting down the bounty hunter while avoiding the assassins of the Iron Lords!
This is the first episode of a 3-part adventure being offered at RinCon. You can jump in or out at any episode, and pre-generated characters are provided. This session is playtesting the final edition of the rules, and feedback is welcomed!
Although most of the Society's discoveries come from distant lands and enter through Absalom's harbor, some of the greatest discoveries appear in the metropolis's backyard. When an extraordinary relic surfaces in the nearby town of Diobel, the Pathfinder Society dispatches an agent to recover and transport it back to the Grand Lodge. That strategy fell through when the agent disappeared along the road to Diobel. The Pathfinders must learn what befell their comrade and recover the shipment—a task that will take them into the dangerous wilds of the island's interior.
The Aspis Consortium pays well, but few can stand its underhanded tactics for long. One operative fed up with the Consortium's practices has contacted the Pathfinder Society with a tempting offer: assist her in leaving the organization, and she will supply the Society with years of insider intelligence about their longstanding rival. It's up to the PCs to navigate Diobel—a proud town run by cutthroat smugglers—earn the defector's trust, and deal a telling blow to their Aspis foes.
The Pathfinder Society sends you into the undead-ruled nation of Geb for an undercover mission, not disguised as undead, but temporarily transformed into a shambling, zombie version of yourself. Can you survive the ordeal to return to the land of the living, or will your final grave be among Geb’s bones?
Limited Capacityfull Adding this to your schedule will put you on the waitlist.
Come fly your own star ship!! Artemis simulates a spaceship bridge by networking several computers together. One computer runs the simulation and the “main screen”, while the others serve as workstations for the normal jobs a bridge officer might do, like Helm, Communication, Engineering, and Weapon Control. Artemis is a social game where several players are together in one room (“bridge”) , and while they all work together, one player plays the Captain, a person who sits in the middle, doesn’t have a workstation, and tells everyone what to do.
Limited Capacityfull Adding this to your schedule will put you on the waitlist.
Come fly your own star ship!! Artemis simulates a spaceship bridge by networking several computers together. One computer runs the simulation and the “main screen”, while the others serve as workstations for the normal jobs a bridge officer might do, like Helm, Communication, Engineering, and Weapon Control. Artemis is a social game where several players are together in one room (“bridge”) , and while they all work together, one player plays the Captain, a person who sits in the middle, doesn’t have a workstation, and tells everyone what to do.
In Plunder! the players take on the roll of a pirate captain attempting to plunder treasure, locations, and other ships. This is done by rolling dice to match icons. Be wary though. If you don't protect what you have plundered, other pirates may attempt to steal from you. Plunder! is a simple game that takes about 25-35 minutes to play. This game is in it's play testing stage.
set collection card game of lost memories and unknown identities for 3 to 4 players. Inspired by Kyusaku Yumeno’s novel Dogra Magra, this compact card game from the designer of The Ravens of Thri Sahashri is set in a world where young girls “bloom” into women with powerful psychic abilities. To control these “terrifying” young women, the World Ascension Society sends operatives into girls’ schools to identify these “blossoms”. An accident leads to all the girls at one school losing their memories—including the WAS agent—and now they must rebuild their identities by collecting clues to their past. By collecting and melding cards, players try to identify which girl they really are, but their identities are not really known until the end of the game. In an added twist, each girl has her own unique victory conditions!
Once every century, the dragons of Underwing return to their ancient brooding grounds for a Great Hatching. Whelps, drakes, wyverns, and wyrms alike dart through the air as the world's most daring tamers try their hands at capturing and training these wondrous, winged beasts.
Armed with an array of colored Elements, players hatch a horde of dragons by strategically placing gemstones within nesting sites. Of course, different eggs thrive in the presence of different elements, so would-be tamers must optimize the use of their dragon handler underlings to stake claim, add gemstones, and fetch more resources. At the end of the Great Hatching, the tamer with the most Dragon Points is proclaimed Underwing's next great Dragonlord.
Do you have what it takes to become a champion, or are you doomed to become dragon flambé? Join the egg-hatching fray to find out!
Grow your suburb to attract the highest population by strategically adding residential, commercial, industrial or civic buildings. If you like SimCity on the computer, you'll love Suburbia.
The Caribbean island of Tobago has treasure buried throughout, and you are an adventurer hoping to find the most. The players take turns adding pieces of information to partial treasure maps, and when the location of a treasure is narrowed down enough, the race is on to be the first to reach it. The treasure hunting continues until all the treasures have been found. This is a medium-light game with colorful components and easy to learn rules.
Teaching time is approximately 15 minutes, and play time is 1.5 to 2 hours.
You are up and coming villain and the prosperous city of Megacity is ripe for the taking. The catch, not only must you face the city's opposition and their heroes but you are also going against other would be villains. Who will take control of the city in this strategy game where the key to victory is great Henchmen control.
One of the community guys hosting organized play events for Legend of the Five Rings Living Card Game by Fantasy Flight Games. Weekly you can fine my communities at Amazing Discoveries on Saturdays (12pm to 5ish) and Isle of Games on Sundays (12:30 til 5ish). We like to also make... Read More →
Saturday September 29, 2018 11:00am - 1:00pm MST
Catalina-14
Railways of the World is a Route Planning / Pick-Up & Deliver game designed by Martin Wallace & Glenn Drover, originally published under the name Railroad Tycoon. It is more accessible and easier to learn then many of Wallace's other Train games, and has many expansion boards. We will be playing with the Great Britain map, which is considered much less confrontational then some other maps, and well suited for 4-5 players.
This is a classic battletech grinder in the Colosseum setting. Players are welcome to enter or leave at any time since this is an open ended event. GM supplies dice, play sheets and mini's needed to participate. Giant stompy mecha, human piloted carnage will ensue. Open to all player experience levels.
Limited Capacityfull Adding this to your schedule will put you on the waitlist.
Come fly your own star ship!! Artemis simulates a spaceship bridge by networking several computers together. One computer runs the simulation and the “main screen”, while the others serve as workstations for the normal jobs a bridge officer might do, like Helm, Communication, Engineering, and Weapon Control. Artemis is a social game where several players are together in one room (“bridge”) , and while they all work together, one player plays the Captain, a person who sits in the middle, doesn’t have a workstation, and tells everyone what to do.
Limited Capacityfull Adding this to your schedule will put you on the waitlist.
In Plunder! the players take on the roll of a pirate captain attempting to plunder treasure, locations, and other ships. This is done by rolling dice to match icons. Be wary though. If you don't protect what you have plundered, other pirates may attempt to steal from you. Plunder! is a simple game that takes about 25-35 minutes to play. This game is in it's play testing stage.
Limited Capacityfull Adding this to your schedule will put you on the waitlist.
Azul was designed by the world famous, award winning game author Michael Kiesling. Azul captures the beautiful aesthetics of Moorish art in a contemporary board game. Players compete as artisans decorating the walls of the Royal Palace of Evora. By carefully drafting the correct quantity and style of tiles, the most clever of artisans plan ahead to maximize the beauty of their work (not to mention their scores!) while ensuring they wasted no supplies in the process. Set collection.
Limited Capacityfull Adding this to your schedule will put you on the waitlist.
Come fly your own star ship!! Artemis simulates a spaceship bridge by networking several computers together. One computer runs the simulation and the “main screen”, while the others serve as workstations for the normal jobs a bridge officer might do, like Helm, Communication, Engineering, and Weapon Control. Artemis is a social game where several players are together in one room (“bridge”) , and while they all work together, one player plays the Captain, a person who sits in the middle, doesn’t have a workstation, and tells everyone what to do.
Do SOLO games belong at a Con? Are they even games in your opinion? Let's find out! Announcing an unofficial 1PG Tournament using FRIDAY, from Freidemann Friese.
You are Friday* and spend your time on a deserted island. Your peaceful times now disturbed by Robinson, who shipwrecked on your island, you decide to help him gain skills and survive. Did you teach him well? Can he survive the island's hazards? Can he handle those pirates?
Each participant will have one opportunity to demonstrate his/her skill. Only the most successful will be rewarded with a peaceful island once again, oh ... And a $20 gift certificate to the Tucson-based FLGS of your choice. You can even redeem it that weekend. Second place will take home another coconut.
Player order will be determined by your arrival/check-in at the table and 2-4 Players will play simultaneously. All Friday and hazard decks will be shuffled at start of turn, but the same pirate ships will be presented to each participant.
This event assumes basic familiarity with the game in order to play.
One of the community guys hosting organized play events for Legend of the Five Rings Living Card Game by Fantasy Flight Games. Weekly you can fine my communities at Amazing Discoveries on Saturdays (12pm to 5ish) and Isle of Games on Sundays (12:30 til 5ish). We like to also make... Read More →
Saturday September 29, 2018 1:00pm - 3:00pm MST
Catalina-14
Come fly your own star ship!! Artemis simulates a spaceship bridge by networking several computers together. One computer runs the simulation and the “main screen”, while the others serve as workstations for the normal jobs a bridge officer might do, like Helm, Communication, Engineering, and Weapon Control. Artemis is a social game where several players are together in one room (“bridge”) , and while they all work together, one player plays the Captain, a person who sits in the middle, doesn’t have a workstation, and tells everyone what to do.
Do SOLO games belong at a Con? Are they even games in your opinion? Let's find out! Announcing an unofficial 1PG Tournament using FRIDAY, from Freidemann Friese.
You are Friday* and spend your time on a deserted island. Your peaceful times now disturbed by Robinson, who shipwrecked on your island, you decide to help him gain skills and survive. Did you teach him well? Can he survive the island's hazards? Can he handle those pirates?
Each participant will have one opportunity to demonstrate his/her skill. Only the most successful will be rewarded with a peaceful island once again, oh ... And a $20 gift certificate to the Tucson-based FLGS of your choice. You can even redeem it that weekend. Second place will take home another coconut.
Player order will be determined by your arrival/check-in at the table and 2-4 Players will play simultaneously. All Friday and hazard decks will be shuffled at start of turn, but the same pirate ships will be presented to each participant.
This event assumes basic familiarity with the game in order to play.
The humorous card game with a tongue-in-cheek view of international diplomacy, propaganda, and finally: nuclear holocaust! Two to eight players engage in touchy negotiations until a warmonger pushes the button! This hilarious card game is easy to learn and fast to play. But watch out: if everyone is wiped out, nobody wins! Players will get prizes courtesy of Nuclear War's publisher, Flying Buffalo.
Limited Capacityfull Adding this to your schedule will put you on the waitlist.
In Captain Sonar, you and your teammates control a state-of-the-art submarine and are trying to locate an enemy submarine in order to blow it out of the water before they can do the same to you. Every role is important, and the confrontation is merciless. Be organized and communicate because a captain is nothing without his crew: the Chief Mate, the Radio Operator, and the Engineer.
Kemomimi Panic is a cute, fun, fast paced game of deduction for 4-8 players! The town of Mokemoke is a little way out of the city, a place abundant with nature. The beastly beauties who live there have dear treasures, and someone is after them! Who is The Great Thief Crescent Moon? The fate of this town depends on your powers of deduction!
You are up and coming villain and the prosperous city of Megacity is ripe for the taking. The catch, not only must you face the city's opposition and their heroes but you are also going against other would be villains. Who will take control of the city in this strategy game where the key to victory is great Henchmen control.
Limited Capacityfull Adding this to your schedule will put you on the waitlist.
Waterdeep, the City of Splendors – the most resplendent jewel in the Forgotten Realms, and a den of political intrigue and shady back-alley dealings. In this game, the players are powerful lords vying for control of this great city. Its treasures and resources are ripe for the taking, and that which cannot be gained through trickery and negotiation must be taken by force!
In Lords of Waterdeep, a strategy board game for 2-5 players, you take on the role of one of the masked Lords of Waterdeep, secret rulers of the city. Through your agents, you recruit adventurers to go on quests on your behalf, earning rewards and increasing your influence over the city. Expand the city by purchasing new buildings that open up new actions on the board, and hinder – or help – the other lords by playing Intrigue cards to enact your carefully laid plans.
Munchkin Cthulhu is a standalone game in the Munchkin universe, this time lampooning Lovecraft's Mythos and the horror gaming that surrounds it. This base game features four new Classes, including the Cultist, and a lot of classic monsters from outside reality – and they all have Stuff you can take from their twitching bodies.
Expansions: Munchkin Cthulhu 2-4, Board of Health, Kill-O-Meters, Crypts of Concealment, Munchkinomicon, Several Promo Cards.
Players are welcome to bring their own one time use Promo Items. Several promo items will be included in the deck.
Fight out the final battle in the Sean Connery movie, "The Wind and the Lion". Set in early 20th century Morocco, the Berbers attack a village where the Germans are holding Mulay Ahmed Mohammed Raisuli the Magnificent. American Marines are caught in the middle of the battle, trying to get their charge, Mrs. Pedicaris, to safety.
Using rules developed at San Diego Historical Miniature Club's Tuesday night games. Designed to get a full game done to conclusion in one game night.
Among the greatest archmages in Golarion's history is Nex, who created an arcane kingdom that shares his name and survives to this day. Although the archmage disappeared under mysterious circumstances millennia ago, his disciples the Arclords have continued his vision—at least what they can piece together from his surviving writings. The capital of Quantium's now abuzz with the news that another of Nex's texts has resurfaced, and already the owner has died under suspicious circumstances. Hoping to avert a political predicament as various arclords fight to inherit the text, the local authorities have hired the Pathfinder Society to untangle the situation as independent investigators.
Fishers have dredged up a strange, glowing artifact from the sea off the coast of Jalmeray, and the Pathfinder Society believes this is a key—likely to something hidden beneath the waves. With the key in hand, the PCs sail out to the underwater ruins of a people erased from history. Can the PCs' discoveries shed new light on whose these people were and the true reason for their downfall?
This is an experimental RPG session with some communal world building and extra-narrative elements. Oh, and ass-kicking. Definitely ass-kicking. This event calls for a bit more player participation than most, so put on your imagination hat and get ready to create something extraordinary.
Adventuring in the worlds of Legends Kralis. Having returned the data crystal to the Senate and dealing with the bounty hunter Kabri, you are now summoned by the Senate to assist a noble of Dardura Sheva to investigate why his moon mine has stopped responding to transmissions. But something is more wrong than just a downed transmission, things at the mine are darkened, and there is a sense of revenge in the air!
This is the second episode of a 3-part adventure being offered at RinCon. You can jump in or out at any episode, and pre-generated characters are provided. This session is playtesting the final edition of the rules, and feedback is welcomed!
All Starfinders complete their training by conferring with Guidance—a network of uploaded personalities embodying paragons from the Starfinder Society's history. Before receiving the blessing of Guidance, the PCs must meet with and assist critical missions on behalf of key leaders of the Society's leading factions. With the events of the Scoured Stars Incident still fresh in everyone's memory, there's plenty that needs doing to set the Society back on track.
A fun, practical-application, learning adventure designed for those new to Dungeons and Dragons.
***FOR THIS EVENT, YOU WILL GO TO THE REGULAR RPG MUSTER AREA ON THE SECOND FLOOR HALLWAY ALONGSIDE THE CATALINA BALLROOM 10 MINUTES BEFORE THE START TIME. THERE, YOU WILL MEET UP WITH THE GM AND OTHER PLAYERS, FILL ANY EMPTY GAME SLOTS, AND GO TO THE WOMEN'S SPACE TO PLAY***
Come fly your own star ship!! Artemis simulates a spaceship bridge by networking several computers together. One computer runs the simulation and the “main screen”, while the others serve as workstations for the normal jobs a bridge officer might do, like Helm, Communication, Engineering, and Weapon Control. Artemis is a social game where several players are together in one room (“bridge”) , and while they all work together, one player plays the Captain, a person who sits in the middle, doesn’t have a workstation, and tells everyone what to do.
The humorous card game with a tongue-in-cheek view of international diplomacy, propaganda, and finally: nuclear holocaust! Two to eight players engage in touchy negotiations until a warmonger pushes the button! This hilarious card game is easy to learn and fast to play. But watch out: if everyone is wiped out, nobody wins! Players will get prizes courtesy of Nuclear War's publisher, Flying Buffalo.
Come fly your own star ship!! Artemis simulates a spaceship bridge by networking several computers together. One computer runs the simulation and the “main screen”, while the others serve as workstations for the normal jobs a bridge officer might do, like Helm, Communication, Engineering, and Weapon Control. Artemis is a social game where several players are together in one room (“bridge”) , and while they all work together, one player plays the Captain, a person who sits in the middle, doesn’t have a workstation, and tells everyone what to do.
The humorous card game with a tongue-in-cheek view of international diplomacy, propaganda, and finally: nuclear holocaust! Two to eight players engage in touchy negotiations until a warmonger pushes the button! This hilarious card game is easy to learn and fast to play. But watch out: if everyone is wiped out, nobody wins! Players will get prizes courtesy of Nuclear War's publisher, Flying Buffalo.
The Crusades have summoned Richard the Lionheart to the Middle East. Back home in England, John Lackland is trying to consolidate his power, recruiting the Sheriff of Nottingham to his side. Opposing them is Robin Hood and his band of Merry Men. What will be left of Richard's Kingdom when the Crusades are over?
In Richard the Lionheart, players ally themselves either with Robin Hood or John Lackland. They travel across England, trying to earn prestige points and influence the Crusades from afar. At the end of the game, Richard will return to what's left of his kingdom...if he returns at all. At this time, the player who has earned the most prestige wins.
You just saw the most-awesome rock concert EVER! You and your friends decide right then and there that you are going to drop what you are doing and hit the road, following this band around the country on their summer tour. You will hitchhike your way across America having encounters and rocking out as you try to cram as much rock and roll into a few short weeks as possible during your own Summer of Rock.
You are up and coming villain and the prosperous city of Megacity is ripe for the taking. The catch, not only must you face the city's opposition and their heroes but you are also going against other would be villains. Who will take control of the city in this strategy game where the key to victory is great Henchmen control.
Come fly your own star ship!! Artemis simulates a spaceship bridge by networking several computers together. One computer runs the simulation and the “main screen”, while the others serve as workstations for the normal jobs a bridge officer might do, like Helm, Communication, Engineering, and Weapon Control. Artemis is a social game where several players are together in one room (“bridge”) , and while they all work together, one player plays the Captain, a person who sits in the middle, doesn’t have a workstation, and tells everyone what to do.
The humorous card game with a tongue-in-cheek view of international diplomacy, propaganda, and finally: nuclear holocaust! Two to eight players engage in touchy negotiations until a warmonger pushes the button! This hilarious card game is easy to learn and fast to play. But watch out: if everyone is wiped out, nobody wins! Players will get prizes courtesy of Nuclear War's publisher, Flying Buffalo.
Limited Capacityfull Adding this to your schedule will put you on the waitlist.
Come fly your own star ship!! Artemis simulates a spaceship bridge by networking several computers together. One computer runs the simulation and the “main screen”, while the others serve as workstations for the normal jobs a bridge officer might do, like Helm, Communication, Engineering, and Weapon Control. Artemis is a social game where several players are together in one room (“bridge”) , and while they all work together, one player plays the Captain, a person who sits in the middle, doesn’t have a workstation, and tells everyone what to do.
Limited Capacityfull Adding this to your schedule will put you on the waitlist.
Come fly your own star ship!! Artemis simulates a spaceship bridge by networking several computers together. One computer runs the simulation and the “main screen”, while the others serve as workstations for the normal jobs a bridge officer might do, like Helm, Communication, Engineering, and Weapon Control. Artemis is a social game where several players are together in one room (“bridge”) , and while they all work together, one player plays the Captain, a person who sits in the middle, doesn’t have a workstation, and tells everyone what to do.
Come fly your own star ship!! Artemis simulates a spaceship bridge by networking several computers together. One computer runs the simulation and the “main screen”, while the others serve as workstations for the normal jobs a bridge officer might do, like Helm, Communication, Engineering, and Weapon Control. Artemis is a social game where several players are together in one room (“bridge”) , and while they all work together, one player plays the Captain, a person who sits in the middle, doesn’t have a workstation, and tells everyone what to do.
"You are the leader of one of the 7 great cities of the Ancient World. Gather resources, develop commercial routes and affirm your military supremacy. Build your city and erect an architectural wonder which will transcend future times."
Please join me for card passing, resource buying and wonder building. Featuring the Wonder Pack expansion to allow more players and metal coins for a surprisingly satisfying game experience.
Never played? No problem! I'm happy to teach you how. Does it seem intimidating? Never fret, as it's easy to play.
Limited Capacityfull Adding this to your schedule will put you on the waitlist.
It is the late 1930s, and the world is in turmoil. Humanity is on the brink of war as imperialist nations in the Far East and Europe work aggressively to expand their domination. The Nazis have taken control of Germany and now spread darkness across the globe in their hunt for powerful occult artifacts that can give them the upper hand in the days to come. But the spirit of adventure and freedom won't be stamped out so easily.
Heroic adventurers from around the world answer the call, racing against time to hunt down ancient artifacts, explore deadly temples, and fight back the powers of darkness from engulfing the world in flames. It is a race of good versus evil, and only a cunning and agile explorer can claim the ultimate prize of... Fortune and Glory!
Fortune and Glory: The Cliffhanger Game is a fast-paced game of high adventure, vile villains, edge-of-your-seat danger, and cliffhanger pulp movie action. Players take on the role of a treasure hunter, traveling the globe in search of ancient artifacts and fending off danger and villains at every turn in a quest for the ultimate reward of fortune and glory!
Featuring a beautifully rendered adventure map of the world as the game board, eight pulp adventure heroes to choose from (such as Jake Zane the Flying Ace, Li Mei Chen the Night Club Singer and Martial Artist, or Dr. Zhukov Master of Science), an army of ruthless villains and thugs (including the Chicago Mob and the dreaded occult-hunting Nazis), ancient Mayan temples to explore with a zeppelin hovering overhead, a wealth of coins to horde as heroes collect fortune and glory throughout the game, and a unique mechanism of dangers to overcome and the classic cliffhanger moments of suspense that can result. Fortune and Glory is designed to create a pulp serial cinematic feel as the story and game unfold.
So strap on your adventure boots and goggles, fire up the engines on the seaplane, and grab some extra ammo for your revolver...the Nazis already have a head start and in this race for fortune and glory, and there's no prize for second place!
Adventuring in the worlds of Legends Kralis. Betrayed! The Senate and the city have been targeted by Vlatcko and his minions of clockwork beings and his titanic warmachine. Can the PC's stop the mad-gnome before he destroys the city in a final, explosive ending that will bring the walls of the city down and change the region around it for eons to come?
This is the third episode of a 3-part adventure being offered at RinCon. You can jump in or out at any episode, and pre-generated characters are provided. This session is playtesting the final edition of the rules, and feedback is welcomed!
The Aspis Consortium and Vanji Prospectors’ Guild may have allied to extract valuable minerals from the tropical Kaava Lands, yet their endeavor also threatens to release a fiend sealed beneath the nearby ruins. The Pathfinder Society and its new friends have strangled the operation economically, causing most of the workers to abandon the dig. However, a dedicated corps is trying to dig out one last lucrative (and perilous) haul before evacuating the site. The PCs range deep into the jungles alongside their grippli allies to stop the Aspis—and perhaps confront the same fiend imprisoned millennia ago.
The Pathfinder Valais Durant has lead a troubled existence, ever since the demon-worshipping former venture-captain Thurl fused her body with parts from two demons. Pathfinder agents destroyed one of the demons, bringing some solace to Valais and allowing her to resume a somewhat normal life. However, the remaining demon's essence recently asserted control in an event that could have resulted in great bloodshed were it not for Valais's quick thinking. If the Pathfinders are to restore her to her original form, they need help, and the Society has just a contact who can escort them into the libraries of Heaven itself to uncover a powerful healing ritual. Navigating the customs and laws of Heaven is only the first of the challenges that faces the PCs, for they seek to purge demonic forces from Valais without raising the ire of Heaven's inhabitants or risking the fate of her soul.
After much negotiating, the Starfinder Society has reached an accord to work with leaders of the Drakelands and Skyfire Mandate on the world of Triaxus. To commemorate this historic achievement, the Society intends to open a new lodge in the settlement of Cumo. However, a recent enemy intends to disrupt the event, and only the PCs stand between this hidden threat and the Society's newest endeavor.
Come fly your own star ship!! Artemis simulates a spaceship bridge by networking several computers together. One computer runs the simulation and the “main screen”, while the others serve as workstations for the normal jobs a bridge officer might do, like Helm, Communication, Engineering, and Weapon Control. Artemis is a social game where several players are together in one room (“bridge”) , and while they all work together, one player plays the Captain, a person who sits in the middle, doesn’t have a workstation, and tells everyone what to do.
Parsely games are based on the old text adventure parsers from the 1980s. In these versions, a person replaces the computer, and a map and an outline of the adventure to be played replaces the software.
Available titles: Action Castle Jungle Adventure Spooky Manor Space Station Action Castle 2 Pumpkin Town Z-Ward Six Gun Showdown Blackboard Jungle And Z-Ward X
Limited Capacityfull Adding this to your schedule will put you on the waitlist.
The players take on the roles of freebooters who, back in their pirates' hideout, spend their time with all kinds of competitions - drinking, fighting, etc. All players move the main playing figure, the captain, through the alleys of the village, with the goal of gaining as much rum and reknown as possible. The end of each of the five rounds is also marked by a highly variable fight to claim the best sleeping spaces on board the ship (bed or board?). An early game from Stefen Feld. Although lighter than many of his most popular games, in true Feld form this game has a number of strategies you can pursue. Rum & Pirates is a mixture of tactics, strategy, and luck.
Coming to Kickstarter very soon, Pedigree is a family board game based on actual genetic biology and real-life struggles of animal breeding to produce show ring champions and top-dollar animals. Your Action Cards allow you to do things like vaccinate against disease, use biotechnology, or hire a groom to help you win a trophy. Your Animal Cards are where you decide your matings, and choose which animals you will sell versus keep for breeding. You choose the best animals based on how they look, their phenotype, but phenotype is not a perfect indicator of their DNA. You won’t find out the true genetic value of the animal, or in other words, prove the animal, until you see their offspring. The best offspring are taken to the show, where you can win trophies to build your breeder reputation. Pedigree is played in about 60 minutes, and players perform most actions simultaneously, resulting in a fast pace with minimal player down time.
Limited Capacityfull Adding this to your schedule will put you on the waitlist.
Axe in hand you charge out of your longboat and across the beach to raid, pillage and plunder. You then return home for a fancy feast of peas, beans and fish, carefully making sure that the fish is between the peas and beans. You then buy a sheep and sail to Greenland which you decorate with the horseshoe you stole in the raid! (quote taken from a BGG review)
Another heavy worker placement game from Uwe Rosenberg. Trade, pillage, grow livestock, and of course, don't forget to feed your people! This game will have 30-45 minutes of rules explanation ahead of it (included in the time allotted).
A missing Starfinder ship's distress signal would have gone unnoticed were it not for a passerby detecting it and selling the information to the Society. The PCs are to travel to the crippled starship, and once aboard, reach the bridge in order to piece together the tragic story of the vessel's lost crew. Only by unraveling the mysteries of the drifting starship can the PCs hope to uncover information critical to the Exo-Guardians future operations.
Limited Capacityfull Adding this to your schedule will put you on the waitlist.
The city of Daggermark is best known for its poisoners and assassins, who maintain active guilds that enjoy the full respect of local authorities. Local venture-captain Istivil Bosk prefers to keep his head down and stays out of their affairs, but he has recently learned that a Pathfinder agent has been targeted for assassination. Can the PCs enact the venture-captain's daring plot to save this agent without becoming the assassins' next victims?
Guaril Karela, a close ally of the Pathfinder Society and the leader of the Sczarni faction, made dangerous enemies during his bid for territory and influence, and several of the rivals that he once thought defeated have returned with every intention of ending Guaril’s little empire and his life. The PCs must travel to the dangerous city of Kaer Maga, track down these assassins, and sabotage their efforts in order to save one of the Society’s most reliable spymasters.
Limited Capacityfull Adding this to your schedule will put you on the waitlist.
This will be an introductory session of Torchbearer, based on Mouse Guard and Burning Wheel, where we'll be making characters and playing through a short adventure.
Torchbearer is a riff on the early model of fantasy roleplaying games. In it, you take on the role of a fortune-seeking adventurer. To earn that fortune, you must explore forlorn ruins, brave terrible monsters and retrieve forgotten treasures. However, this game is not about being a hero. It is not about fighting for what you believe. This game is about exploration and survival. You may become a hero. You might have to fight for your ideals. But to do either of those things, you must prove yourself in the wilds. Because there are no jobs, no inheritance, no other opportunities for deadbeat adventurers like you. This life is your only hope to survive this world.
The tone and setting of the game harken back to old-school D&D, but the mechanics are very different, using d6 dice pools, and encouraging character development, resource management, and a unique skill system that allows the player to decide how to mold their character through actual play.
Hey, there. Been a gamer all my life. Normally I'm the GM. My games of choice at the moment are Dungeon Crawl Classics and Torchbearer. This will be my second year at RinCon. I'm excited to return and run another couple games and actually get to play in some games. Feel free to get... Read More →
Sunday September 30, 2018 9:00am - 1:00pm MST
Muster E
Coming to Kickstarter very soon, Pedigree is a family board game based on actual genetic biology and real-life struggles of animal breeding to produce show ring champions and top-dollar animals. Your Action Cards allow you to do things like vaccinate against disease, use biotechnology, or hire a groom to help you win a trophy. Your Animal Cards are where you decide your matings, and choose which animals you will sell versus keep for breeding. You choose the best animals based on how they look, their phenotype, but phenotype is not a perfect indicator of their DNA. You won’t find out the true genetic value of the animal, or in other words, prove the animal, until you see their offspring. The best offspring are taken to the show, where you can win trophies to build your breeder reputation. Pedigree is played in about 60 minutes, and players perform most actions simultaneously, resulting in a fast pace with minimal player down time.
Come fly your own star ship!! Artemis simulates a spaceship bridge by networking several computers together. One computer runs the simulation and the “main screen”, while the others serve as workstations for the normal jobs a bridge officer might do, like Helm, Communication, Engineering, and Weapon Control. Artemis is a social game where several players are together in one room (“bridge”) , and while they all work together, one player plays the Captain, a person who sits in the middle, doesn’t have a workstation, and tells everyone what to do.
Limited Capacityfull Adding this to your schedule will put you on the waitlist.
Each player represents a family of goblins working in a warrens. The goal is to get the most favor from the goblin king through bribery, luck, and telling other people what to do.
Coming to Kickstarter very soon, Pedigree is a family board game based on actual genetic biology and real-life struggles of animal breeding to produce show ring champions and top-dollar animals. Your Action Cards allow you to do things like vaccinate against disease, use biotechnology, or hire a groom to help you win a trophy. Your Animal Cards are where you decide your matings, and choose which animals you will sell versus keep for breeding. You choose the best animals based on how they look, their phenotype, but phenotype is not a perfect indicator of their DNA. You won’t find out the true genetic value of the animal, or in other words, prove the animal, until you see their offspring. The best offspring are taken to the show, where you can win trophies to build your breeder reputation. Pedigree is played in about 60 minutes, and players perform most actions simultaneously, resulting in a fast pace with minimal player down time.
Limited Capacityfull Adding this to your schedule will put you on the waitlist.
The year is 1325, and we have just discovered the original island, as foretold in the prophecy. We will once again construct Tenochtitlan, the future Aztec capital. Each of you is a Pilli Mexica, a great noble. To make yourself even more indispensable for the sovereign, construct canals to carve out districts (calpulli) of specific sizes, as commanded by the Emperor.
This game is a joy to play and looks amazing thanks to the 2nd edition reprint by
I enjoy a wide variety of heavy strategy games, big noisy dice chucking war games, and old school 2nd Edition AD&D. Enjoy 3D printing accessories to Jazz up my games.
Sunday September 30, 2018 11:00am - 1:00pm MST
Catalina-03
You are up and coming villain and the prosperous city of Megacity is ripe for the taking. The catch, not only must you face the city's opposition and their heroes but you are also going against other would be villains. Who will take control of the city in this strategy game where the key to victory is great Henchmen control.
Limited Capacityfull Adding this to your schedule will put you on the waitlist.
Special Guest Meeple Lady teaches one of her favorite games!
Lisboa is a game about the reconstruction of Lisboa after the great earthquake of 1755. On November 1, 1755, Lisbon suffered an earthquake of an estimated magnitude of 8.5–9.0, followed by a tsunami and three days of fires. The city was almost totally destroyed. The Marquis of Pombal — Sebastião José de Carvalho e Melo — was the then Minister of Foreign Affairs and the King put him in charge of the reconstruction of Lisbon. The Marquis of Pombal gathered a team of engineers and architects and you, the players, are members of the nobility; members who will use your influence in the reconstruction and business development of the new city. You will work with the architects to build Lisbon anew, with the Marquis to develop commerce and with the King to open all the buildings, but the true reason you do all this is not for greatness or fame or even fortune, but for the most important thing of all in that time: wigs. Lisboa is played on a real map of downtown Lisbon. During the planning of the downtown project, the type of business permitted in each street was previously determined. The economic motor is driven by the wealth of the royal treasure and this treasure is controlled by player actions during the game, making each game a totally different experience. The game ends after a fixed number of rounds and whoever gathers the most wigs by the end of the game wins. Lisboa is played in rounds. Each round, all players play one turn. They may place one card on their display or replace one card from this display. During the game, players schedule hearings to get character favors, such as commerce, construction, and openings. The iconic buildings score the stores and stores provide income to the players. Players need to manage influence, construction licenses, store permits, church power, workers and money, with the workers' cost being dependent on the prestige of the players.
I'm a Phoenix-based board-game writer, rulebook editor and podcaster. I love playing heavy euros and wargames, and meeting fellow gamers. I'm active on Twitter and Instagram, where I enjoy spreading my love of the hobby to all types of gamers.
Sunday September 30, 2018 11:00am - 1:00pm MST
Executive Suite
Limited Capacityfull Adding this to your schedule will put you on the waitlist.
Come play long-time top-20 BGG Overall and Strategy Game. Also Stephen Feld's highest ranked game.
The game is set in the Burgundy region of High Medieval France. Each player takes on the role of an aristocrat, originally controlling a small princedom. While playing they aim to build settlements and powerful castles, practice trade along the river, exploit silver mines, and use the knowledge of travelers.
The game is about players taking settlement tiles from the game board and placing them into their princedom which is represented by the player board. Every tile has a function that starts when the tile is placed in the princedom. The princedom itself consists of several regions, each of which demands its own type of settlement tile.
The forces of evil are threatening to overrun Hogwarts castle in Harry Potter: Hogwarts Battle, a cooperative deck-building game, and it's up to four students to ensure the safety of the school by defeating villains and consolidating their defenses.
Starting with Year 3, we will play as many years as we can successfully complete in the time block.
Limited Capacityfull Adding this to your schedule will put you on the waitlist.
During the medieval goings-on around Orléans, you must assemble a following of farmers, merchants, knights, monks, etc. to gain supremacy through trade, construction and science in medieval France.
In the city of Orléans and the area of the Loire, you can take trade trips to other cities to acquire coveted goods and build trading posts. You need followers and their abilities to expand your dominance by putting them to work as traders, builders, and scientists. Knights expand your scope of action and secure your mercantile expeditions. Craftsmen build trading stations and tools to facilitate work. Scholars make progress in science, and last but not least it cannot hurt to get active in monasteries since with monks on your side you are much less likely to fall prey to fate.
In Orléans, you will always want to take more actions than possible, and there are many paths to victory. The challenge is to combine all elements as best as possible with regard to your strategy.
Come fly your own star ship!! Artemis simulates a spaceship bridge by networking several computers together. One computer runs the simulation and the “main screen”, while the others serve as workstations for the normal jobs a bridge officer might do, like Helm, Communication, Engineering, and Weapon Control. Artemis is a social game where several players are together in one room (“bridge”) , and while they all work together, one player plays the Captain, a person who sits in the middle, doesn’t have a workstation, and tells everyone what to do.
Limited Capacityfull Adding this to your schedule will put you on the waitlist.
Heart of Crown is a deck building card game where players nominate and support a Princess in a race to take the throne! Players use tax revenue from their starting hand Farming Villages to purchase resources and support from the Market (card pool). By gaining territory, influence and even bribes throughout the game players collect Succession Points necessary to win the throne for their princess. The first player to obtain 22 Succession Points wins the game!
Come fly your own star ship!! Artemis simulates a spaceship bridge by networking several computers together. One computer runs the simulation and the “main screen”, while the others serve as workstations for the normal jobs a bridge officer might do, like Helm, Communication, Engineering, and Weapon Control. Artemis is a social game where several players are together in one room (“bridge”) , and while they all work together, one player plays the Captain, a person who sits in the middle, doesn’t have a workstation, and tells everyone what to do.
Come fly your own star ship!! Artemis simulates a spaceship bridge by networking several computers together. One computer runs the simulation and the “main screen”, while the others serve as workstations for the normal jobs a bridge officer might do, like Helm, Communication, Engineering, and Weapon Control. Artemis is a social game where several players are together in one room (“bridge”) , and while they all work together, one player plays the Captain, a person who sits in the middle, doesn’t have a workstation, and tells everyone what to do.
The humorous card game with a tongue-in-cheek view of international diplomacy, propaganda, and finally: nuclear holocaust! Two to eight players engage in touchy negotiations until a warmonger pushes the button! This hilarious card game is easy to learn and fast to play. But watch out: if everyone is wiped out, nobody wins! Players will get prizes courtesy of Nuclear War's publisher, Flying Buffalo.
A rogue band of drow plague the shipping lanes of Osirion and the Pathfinder Society sends you to stop them. When the drow capture a caravan laden with Society relics, you delve into the Darklands to track down the stolen cargo and explore the mysterious Stalactite Pyramid.
Having solved the case of the missing sheep, the party are now heroes of Bree and are tasked with solving the murder of a Buckland Hobbit plus getting to the bottom of a dangerous threat to all Bree-land.
Role-player since college in 1974 (orig D&D), contributed to GURPS, Monsters! Monsters!, Divine Right (BG) and created MEAG as an expansion of ICE's Lord of the Rings Adventure Game.
It's finally here; the sugar-pop band sensation, Strawberry Machine Cake, is starting its Pact Worlds tour. Thanks to the Exo-Guardians' leader, Zigvigix, the PCs and Historia-7 have tickets to attend the holo-concert event of the year. As Zigvigix hopes to celebrate and mourn friends lost in the Scoured Stars, Historia-7 enlists the PCs to track down an attendee associated with a conspiracy against the Society. When a stunning revelation endangers the concert, it falls to the PCs to step in and save one of the most hotly anticipated concerts in Pact Worlds history.
Adventuring in the worlds of Legends Kralis. Betrayed! The Senate and the city have been targeted by Vlatcko and his minions of clockwork beings and his titanic warmachine. Can the PC's stop the mad-gnome before he destroys the city in a final, explosive ending that will bring the walls of the city down and change the region around it for eons to come?
This is the third episode of a 3-part adventure being offered at RinCon. You can jump in or out at any episode, and pre-generated characters are provided. This session is playtesting the final edition of the rules, and feedback is welcomed!
Almost all Pathfinders undergo extensive training for three or more years to learn the tricks of the trade, and their last test before graduating from the ranks of the initiates to the status of a full Pathfinder agent is the Confirmation, a special research project that involves considerable fieldwork and is designed to simulate the initiates' future work as a Pathfinder. Even the noteworthy field commissioned agents sometimes participate in such trials as a way to familiarize themselves with the Pathfinder Society’s rules and expectations. Although Confirmation is typically an individual affair, the society recently discovered a site on the Isle of Kortos that would be perfect for initiates but perhaps too dangerous to handle alone. Successfully uncovering this site’s secrets will not only contribute to the society’s body of knowledge but shape the exciting careers ahead for each of the prospective agents.
Limited Capacityfull Adding this to your schedule will put you on the waitlist.
It's been years since the ether turned deadly and the colonies on Mars fell silent. But the (mad) scientists of the Explorer's Society believe a window is opening that will allow a small, fast etherflier to make it to Mars intact. But what will you find when you get there?
Darrell's first published game was Hard Vacuum in 2000. He contributed to Ninja Crusade 2nd Edition, Codex Infernus, and Savage Rifts before joining the project to revive Torg. He's written extensively for Torg Eternity and is now the developer for the line. He works in Tucson, Arizona... Read More →
Sunday September 30, 2018 2:00pm - 6:00pm MST
Muster A
The humorous card game with a tongue-in-cheek view of international diplomacy, propaganda, and finally: nuclear holocaust! Two to eight players engage in touchy negotiations until a warmonger pushes the button! This hilarious card game is easy to learn and fast to play. But watch out: if everyone is wiped out, nobody wins! Players will get prizes courtesy of Nuclear War's publisher, Flying Buffalo.
The humorous card game with a tongue-in-cheek view of international diplomacy, propaganda, and finally: nuclear holocaust! Two to eight players engage in touchy negotiations until a warmonger pushes the button! This hilarious card game is easy to learn and fast to play. But watch out: if everyone is wiped out, nobody wins! Players will get prizes courtesy of Nuclear War's publisher, Flying Buffalo.
The Great Brain Robbery is a boardgame by Cheapass Games starring the zombies from Friedey's Restaurant, featured in the popular Cheapass card games Give Me The Brain and Lord of the Fries.
In this wild-west themed game you and your friends are robbing a train full of brains, fighting to take home the best one. Whoever finishes the game with the smartest brain wins. While you're running around, the train is quickly falling apart. If you spend too much time picking up brains, you may fall off the back of the train and drop everything. What's more, once you've got a decent brain in your head, you'll need to fend off the attacks of your fellow brain robbers as they try to steal it from you.
The humorous card game with a tongue-in-cheek view of international diplomacy, propaganda, and finally: nuclear holocaust! Two to eight players engage in touchy negotiations until a warmonger pushes the button! This hilarious card game is easy to learn and fast to play. But watch out: if everyone is wiped out, nobody wins! Players will get prizes courtesy of Nuclear War's publisher, Flying Buffalo.