Limited Capacityfull Adding this to your schedule will put you on the waitlist.
The sun shines brightly on the canopy of the forest, and the trees use this wonderful energy to grow and develop their beautiful foliage. Sow your crops wisely and the shadows of your growing trees could slow your opponents down, but don't forget that the sun revolves around the forest. Welcome to the world of Photosynthesis, the green strategy board game!
GENERAL INFO: 1-5 players, 30 minutes, 5 play modes including competitive and cooperative play.
1. Cooperative team-play with game controlled Zombies. 2. Cooperative team-play with Zombies controlled by a non-team player. 3. Competitive free-for-all with game controlled Zombies. 4. Competitive free-for-all with Zombies controlled by a player. 5. Solo.
THEME: Modern day Zombie outbreak at the Echo Ridge Mall.
HOOK: Fast paced, portable, and tons of replayability. Play as the survivors or the Zombies. Plus ITEMeeples!
WIN: Survivors must complete 3 objectives - Zombies must kill all the Survivors or gain control of the Mall's Courtyard.
OVERVIEW: In Tiny Epic Zombies, survivors are always on the run, collecting weapons, killing Zombies and working toward completing objectives. Completing 3 objectives can win you the game but if you're too focused on the objectives, the Zombies will overrun the mall and that will be the end of you.
Based on the mode of play, you will either play as one of the Survivors or as the Zombies.
As a Survivor, your turn will consist of moving 3 times. Then based on where you move, you'll be able to do additional things. For instance, if you move into a room with a Zombie, you'll have to fight it by rolling the Zombie die. Or if you move into a room adjacent to a Zombie, you can spend ammo to shoot it. Killing a Zombie is actually pretty easy... but they just keep coming. Keeping them from overrunning the entire mall, while trying to accomplish your objectives, that is hard!
After you've taken your 3 moves, you'll search the room. This is done by revealing the Search Card you are holding. Most of the time, you find something useful, like awesome items you can later pickup and equip to your ITEMeeples. Sometimes though, you may find a Zombie lurking in the corner. So be prepared. After you search the room, more Zombies flood into the Mall. Then it's the next player's turn. Simple as that.
Note: If your ammo and wound tokens ever meet, you're dead meat! So, keep your wounds low and your ammo high.
If you die, that character will turn into a Zombie and you'll have to draw a new character to play. If that happens too many times, you lose the game.
As a Zombie player, not only will you control unique Zombies with special abilities, you will control ALL the Zombies! With your help, the Zombies will have a brain in addition to eating brains. Your game will be to overwhelm the players with clever placement and movement of the Zombies. Smother them with your Zombie horde and prevent them from completing their objectives. If you kill enough players or overrun the mall courtyard, you win.
You just discovered the map to the most famous lost treasure of all time! But are you brave enough and clever enough to unlock its secrets?
New simplified gaming system designed so that even preschoolers can play. Perfect for geeky parents of young children tired of waiting for their kids to be old enough to play with them.
Heroes of Land, Air & Sea is a 4X-style board game with miniatures that tells the epic tale of orcs vs. humans, dwarves vs. elves, battling kingdoms, and the individuals who turn the tides of war.
Players control one of these classic factions, competing to expand their kingdom into new territory. Even the greatest kingdoms begin as small townships, therefore players begin with only a basic town hall, a couple of peons, and a single warrior. From there, players must explore the territory around them, build up their work force, fortify their army, and develop their kingdom — all through careful action selection, exploitation, war, and resource management.
As players reach milestones in the development of their kingdom, they gain access to many advantages. Peons become warriors, warriors become powerful heroes, and town halls eventually become castles. Players gain access to water, and even air, vessels and creatures. Boarding these vessels and creatures with your units allows for faster travel across the vast game board and for positioning armies for powerful attacks.
War in Heroes of Land, Air & Sea features a cost/reward system carefully detailed on tactics cards from which players must secretly choose. The availability of these tactics cards depends on the units participating in the war. It is here that players wage their wits and legacy in an attempt to exterminate one another. For as we all know, "history is written by the victors".
Heroes of Land, Air & Sea also boasts two economic systems, one being the risky acquisition and careful management of the resources (food, ore and mana), while the other is a twist on worker placement that requires the leveraging of peons to construct buildings, peons that could otherwise be exploring, expanding, exploiting, and exterminating! Finding this balance is crucial to victory!
Fishers have dredged up a strange, glowing artifact from the sea off the coast of Jalmeray, and the Pathfinder Society believes this is a key—likely to something hidden beneath the waves. With the key in hand, the PCs sail out to the underwater ruins of a people erased from history. Can the PCs' discoveries shed new light on whose these people were and the true reason for their downfall?
A vault opens inside the mysterious false moon of Salvation's End, and the Starfinder Society sends in a team of agents to investigate. Although it has discerned little about the vault"s interior, the Society has identified a powerful energy signature near the vault's center. Several factions within the vault clash for control of the area. If the PCs are to succeed at their mission, they'll need to choose a side.
The city of Daggermark is best known for its poisoners and assassins, who maintain active guilds that enjoy the full respect of local authorities. Local venture-captain Istivil Bosk prefers to keep his head down and stays out of their affairs, but he has recently learned that a Pathfinder agent has been targeted for assassination. Can the PCs enact the venture-captain's daring plot to save this agent without becoming the assassins' next victims?
Bleak Rising is an unpublished game created by the GM, Jason Hicks. Bleak Rising is an Arabian Nights inspired game that takes place in a Sonoran-like desert walled off by massive glowing blue domes created by Ifrits, Arabian demons. Players are part of a Risen Network, a group of people that have overcome the illusions of the Ifrit's Majic and are working together to escape the dome. Swag available for game participants.
ughmoore is in ruins. The evil could not be contained and its darkness has spread to every region of the world. Shattering villages and infecting all forms of life. There has never been a more dire need for Heroes. Everyone who remains must rise up, must unite, and must risk everything to preserve what little spirit remains.
Tiny Epic Defenders is a riveting small-box cooperative game and it's back with an all new edition featuring new art, new abilities, ITEMeeples and new rules making for more exciting gameplay than ever before!
What's new: Revamped gameplay - Many rule changes, small and large, has taken place to re-balance and enrich the game, including new character powers, new powers for Outer Regions, and completely redesigned Epic Foes, along with many subtle changes to the setup and rules. All new art - Completely redesigned to get in line with the current art direction of Tiny Epic line. ITEMeeples - Items have been redesigned to be permanent additions and this is artistically represented with ITEMeeples, first introduced in Tiny Epic Quest.
In Tales of the Arabian Nights, you are the hero or heroine in a story of adventure and wonder just like those told by Scheherazade to her spellbound sultan! You will travel the land seeking your own destiny and fortune. You will learn stories and gain wisdom to share with others. Will you be the first to fulfill your destiny? The next Tale is yours to tell! There is, of course, a winner in Tales of the Arabian Nights, but the point of the game is less to see who wins and more to enjoy the unfolding and telling of a great story!
The sprawling maze of caverns and tunnels beneath the hilltop city of Kaer Maga are home to a host of dangers and mysteries. A dedicated group of guards called the Duskwardens is responsible for protecting Kaer Magans and visitors alike from everything that lurks below. Despite the Duskwardens' best efforts, the influence of one of the vaults has been spreading on to the streets of Kaer Maga. It falls to a group Pathfinder Society agents to navigate the factions of Kaer Maga to access and strike at the heart of the lurking threat.
Adventuring in the worlds of Legends Kralis. Having returned the data crystal to the Senate and dealing with the bounty hunter Kabri, you are now summoned by the Senate to assist a noble of Dardura Sheva to investigate why his moon mine has stopped responding to transmissions. But something is more wrong than just a downed transmission, things at the mine are darkened, and there is a sense of revenge in the air!
This is the second episode of a 3-part adventure being offered at RinCon. You can jump in or out at any episode, and pre-generated characters are provided. This session is playtesting the final edition of the rules, and feedback is welcomed!
Devious schemes are afoot in Oppara, the glittering capital of Taldor. As the city delights in a public holiday, Lady Gloriana Morilla and her allies have learned of an impending plot that could throw the whole nation into chaos. The PCs are uniquely poised to collaborate with Taldor's secretive Lion Blade spies to intercept the culprits in what promises to be a defining moment in Taldan history.
Less than a year has passed since the Fiendflesh Siege, in which Absalom fended off an invading coalition of demonflesh constructs and the living dead. The siege lord offered freedom to any slave in Absalom willing to aid in the city's defense, and since that grand manumission, the city's slave trade has practically disappeared. The Pathfinder Society is one of many organizations that opened its doors to Absalom's newest citizens. However, several of the ex-slaves have been turning up dead, in other cases disappearing entirely. The Society doesn't often investigate serial killings, but one of its newest recruits is the latest victim. It's time for a band of Pathfinders to follow the clues, uncover these crimes, and end this threat.
I am the author and rat-catcher behind RUNEHAMMER, Drunkens & Dragons, RPG Mainframe Podcast and the ICRPG game system. Before I join Dagon in the watery tombs, I will dream with men and wizards...
Friday September 28, 2018 8:00pm - 11:59pm MST
Muster E
Ever seeking long-lost secrets, the Pathfinder Society sends a team of agents to explore a reportedly haunted house in the Dragon Empires nation of Minkai, hoping they can uncover the secret behind the legendary location's tormented past.
Subbuteo is a classic finger-flicking football-simulation action game. It is played on a large cloth playing field called a "pitch", with teams of miniature football players mounted on smooth round bases. The football players are made to kick the ball by flicking their bases, which causes them to slide around on the pitch, hitting the ball. The rules simulate nearly all details of a soccer game including ball possession and passing, throw-ins, goal kicks, corner kicks and fouls.
You can learn the game in 10 mins. Less if you know the rules of soccer. This drop-in/drop-out introductory session is for anyone interested in learning the game or just coming back to it.
Anyone attending will receive a Tucson Subbuteo Soccer Club pin! After learning the rules and your first game you will be ready to play in the Subbuteo Tournament event later in the day.
Adventuring in the worlds of Legends Kralis. You have been hired by the Senate of Dardura Sheva to retrieve a stolen data crystal containing information vital to the city. Once you have returned it to the Senate,will you be able to hunt down the Bounty Hunter that was hired by the Iron Lords to steal it. Spend time in Dardura Sheva hunting down the bounty hunter while avoiding the assassins of the Iron Lords!
This is the first episode of a 3-part adventure being offered at RinCon. You can jump in or out at any episode, and pre-generated characters are provided. This session is playtesting the final edition of the rules, and feedback is welcomed!
Although most of the Society's discoveries come from distant lands and enter through Absalom's harbor, some of the greatest discoveries appear in the metropolis's backyard. When an extraordinary relic surfaces in the nearby town of Diobel, the Pathfinder Society dispatches an agent to recover and transport it back to the Grand Lodge. That strategy fell through when the agent disappeared along the road to Diobel. The Pathfinders must learn what befell their comrade and recover the shipment—a task that will take them into the dangerous wilds of the island's interior.
The Aldus is one of countless lost ships, likely drifting, dead, somewhere between systems. Salvage of such ships can be profitable, and sometimes risky. But the chances for both have gone up significantly, as your captain thinks the Aldus might hold information even more valuable than any cargo it might still have, and he's determined to claim it before competitors get there first.
Elite:Dangerous is an easy, flexible sci-fi game that focuses on creative skill use and action between characters, vehicles, and starships. Pregens and rules introduction provided for this new game.
The Aspis Consortium pays well, but few can stand its underhanded tactics for long. One operative fed up with the Consortium's practices has contacted the Pathfinder Society with a tempting offer: assist her in leaving the organization, and she will supply the Society with years of insider intelligence about their longstanding rival. It's up to the PCs to navigate Diobel—a proud town run by cutthroat smugglers—earn the defector's trust, and deal a telling blow to their Aspis foes.
The Pathfinder Society sends you into the undead-ruled nation of Geb for an undercover mission, not disguised as undead, but temporarily transformed into a shambling, zombie version of yourself. Can you survive the ordeal to return to the land of the living, or will your final grave be among Geb’s bones?
Bleak Rising is an unpublished game created by the GM, Jason Hicks. Bleak Rising is an Arabian Nights inspired game that takes place in a Sonoran-like desert walled off by massive glowing blue domes created by Ifrits, Arabian demons. Players are part of a Risen Network, a group of people that have overcome the illusions of the Ifrit's Majic and are working together to escape the dome. Swag available for game participants.
The second edition of the X-Wing Miniatures game comes out in September! Celebrate (and learn the updated rules) by trying to destroy the Death Star!
Pick a pre-built X-Wing or Y-Wing and try to make it through our gauntlet of experienced players flying TIE Fighters! Get far enough and Darth Vader himself might make an appearance to stop you!
Players can achieve prizes for getting kills, making it to the trench, and blowing up the Death Star!
Only 6 rebel players can play at a time, but when someone dies, a new player can join in their spot. If you die, you can go to the back of the line and try again!
GENERAL INFO: 1-5 players, 30 minutes, 5 play modes including competitive and cooperative play.
1. Cooperative team-play with game controlled Zombies. 2. Cooperative team-play with Zombies controlled by a non-team player. 3. Competitive free-for-all with game controlled Zombies. 4. Competitive free-for-all with Zombies controlled by a player. 5. Solo.
THEME: Modern day Zombie outbreak at the Echo Ridge Mall.
HOOK: Fast paced, portable, and tons of replayability. Play as the survivors or the Zombies. Plus ITEMeeples!
WIN: Survivors must complete 3 objectives - Zombies must kill all the Survivors or gain control of the Mall's Courtyard.
OVERVIEW: In Tiny Epic Zombies, survivors are always on the run, collecting weapons, killing Zombies and working toward completing objectives. Completing 3 objectives can win you the game but if you're too focused on the objectives, the Zombies will overrun the mall and that will be the end of you.
Based on the mode of play, you will either play as one of the Survivors or as the Zombies.
As a Survivor, your turn will consist of moving 3 times. Then based on where you move, you'll be able to do additional things. For instance, if you move into a room with a Zombie, you'll have to fight it by rolling the Zombie die. Or if you move into a room adjacent to a Zombie, you can spend ammo to shoot it. Killing a Zombie is actually pretty easy... but they just keep coming. Keeping them from overrunning the entire mall, while trying to accomplish your objectives, that is hard!
After you've taken your 3 moves, you'll search the room. This is done by revealing the Search Card you are holding. Most of the time, you find something useful, like awesome items you can later pickup and equip to your ITEMeeples. Sometimes though, you may find a Zombie lurking in the corner. So be prepared. After you search the room, more Zombies flood into the Mall. Then it's the next player's turn. Simple as that.
Note: If your ammo and wound tokens ever meet, you're dead meat! So, keep your wounds low and your ammo high.
If you die, that character will turn into a Zombie and you'll have to draw a new character to play. If that happens too many times, you lose the game.
As a Zombie player, not only will you control unique Zombies with special abilities, you will control ALL the Zombies! With your help, the Zombies will have a brain in addition to eating brains. Your game will be to overwhelm the players with clever placement and movement of the Zombies. Smother them with your Zombie horde and prevent them from completing their objectives. If you kill enough players or overrun the mall courtyard, you win.
A mysterious invitation to a costume party in the middle of the woods? Sounds fun!
New simplified gaming system designed so that even preschoolers can play. Perfect for geeky parents of young children tired of waiting for their kids to be old enough to play with them.
Group play tournament, similar to to the World Cup. Anyone attending will receive a Tucson Subbuteo Soccer Club pin and there will be an after-tournament raffle for a Subbuteo team.
Subbuteo is a classic finger-flicking football-simulation action game. It is played on a large cloth playing field called a "pitch", with teams of miniature football players mounted on smooth round bases. The football players are made to kick the ball by flicking their bases, which causes them to slide around on the pitch, hitting the ball. The rules simulate nearly all details of a soccer game including ball possession and passing, throw-ins, goal kicks, corner kicks and fouls.
You can learn the game in 10 mins. Less if you know the rules of soccer. If you haven't played before, we suggest attending the "Introduction to Subbuteo Table Soccer" event earlier in the day, but we can give you a quick rundown of the rules and technique before the tournament begins if needed.
Heroes of Land, Air & Sea is a 4X-style board game with miniatures that tells the epic tale of orcs vs. humans, dwarves vs. elves, battling kingdoms, and the individuals who turn the tides of war.
Players control one of these classic factions, competing to expand their kingdom into new territory. Even the greatest kingdoms begin as small townships, therefore players begin with only a basic town hall, a couple of peons, and a single warrior. From there, players must explore the territory around them, build up their work force, fortify their army, and develop their kingdom — all through careful action selection, exploitation, war, and resource management.
As players reach milestones in the development of their kingdom, they gain access to many advantages. Peons become warriors, warriors become powerful heroes, and town halls eventually become castles. Players gain access to water, and even air, vessels and creatures. Boarding these vessels and creatures with your units allows for faster travel across the vast game board and for positioning armies for powerful attacks.
War in Heroes of Land, Air & Sea features a cost/reward system carefully detailed on tactics cards from which players must secretly choose. The availability of these tactics cards depends on the units participating in the war. It is here that players wage their wits and legacy in an attempt to exterminate one another. For as we all know, "history is written by the victors".
Heroes of Land, Air & Sea also boasts two economic systems, one being the risky acquisition and careful management of the resources (food, ore and mana), while the other is a twist on worker placement that requires the leveraging of peons to construct buildings, peons that could otherwise be exploring, expanding, exploiting, and exterminating! Finding this balance is crucial to victory!
Artist Guest of Honor Jessica Feinberg teaches how to play her gorgeously illustrated card game. (And if you're lucky, she might have the Ancient Artifacts expansion...) Collect dragons and use their abilities to hinder your opponents as you race to become the ultimate Dragon Watcher!
Do SOLO games belong at a Con? Are they even games in your opinion? Let's find out! Announcing an unofficial 1PG Tournament using FRIDAY, from Freidemann Friese.
You are Friday* and spend your time on a deserted island. Your peaceful times now disturbed by Robinson, who shipwrecked on your island, you decide to help him gain skills and survive. Did you teach him well? Can he survive the island's hazards? Can he handle those pirates?
Each participant will have one opportunity to demonstrate his/her skill. Only the most successful will be rewarded with a peaceful island once again, oh ... And a $20 gift certificate to the Tucson-based FLGS of your choice. You can even redeem it that weekend. Second place will take home another coconut.
Player order will be determined by your arrival/check-in at the table and 2-4 Players will play simultaneously. All Friday and hazard decks will be shuffled at start of turn, but the same pirate ships will be presented to each participant.
This event assumes basic familiarity with the game in order to play.
Do SOLO games belong at a Con? Are they even games in your opinion? Let's find out! Announcing an unofficial 1PG Tournament using FRIDAY, from Freidemann Friese.
You are Friday* and spend your time on a deserted island. Your peaceful times now disturbed by Robinson, who shipwrecked on your island, you decide to help him gain skills and survive. Did you teach him well? Can he survive the island's hazards? Can he handle those pirates?
Each participant will have one opportunity to demonstrate his/her skill. Only the most successful will be rewarded with a peaceful island once again, oh ... And a $20 gift certificate to the Tucson-based FLGS of your choice. You can even redeem it that weekend. Second place will take home another coconut.
Player order will be determined by your arrival/check-in at the table and 2-4 Players will play simultaneously. All Friday and hazard decks will be shuffled at start of turn, but the same pirate ships will be presented to each participant.
This event assumes basic familiarity with the game in order to play.
The humorous card game with a tongue-in-cheek view of international diplomacy, propaganda, and finally: nuclear holocaust! Two to eight players engage in touchy negotiations until a warmonger pushes the button! This hilarious card game is easy to learn and fast to play. But watch out: if everyone is wiped out, nobody wins! Players will get prizes courtesy of Nuclear War's publisher, Flying Buffalo.
ughmoore is in ruins. The evil could not be contained and its darkness has spread to every region of the world. Shattering villages and infecting all forms of life. There has never been a more dire need for Heroes. Everyone who remains must rise up, must unite, and must risk everything to preserve what little spirit remains.
Tiny Epic Defenders is a riveting small-box cooperative game and it's back with an all new edition featuring new art, new abilities, ITEMeeples and new rules making for more exciting gameplay than ever before!
What's new: Revamped gameplay - Many rule changes, small and large, has taken place to re-balance and enrich the game, including new character powers, new powers for Outer Regions, and completely redesigned Epic Foes, along with many subtle changes to the setup and rules. All new art - Completely redesigned to get in line with the current art direction of Tiny Epic line. ITEMeeples - Items have been redesigned to be permanent additions and this is artistically represented with ITEMeeples, first introduced in Tiny Epic Quest.
Rainbow Kingdom's Prince has gone missing! Brave adventurers needed to find and rescue him!
New simplified gaming system designed so that even preschoolers can play. Perfect for geeky parents of young children tired of waiting for their kids to be old enough to play with them.
Among the greatest archmages in Golarion's history is Nex, who created an arcane kingdom that shares his name and survives to this day. Although the archmage disappeared under mysterious circumstances millennia ago, his disciples the Arclords have continued his vision—at least what they can piece together from his surviving writings. The capital of Quantium's now abuzz with the news that another of Nex's texts has resurfaced, and already the owner has died under suspicious circumstances. Hoping to avert a political predicament as various arclords fight to inherit the text, the local authorities have hired the Pathfinder Society to untangle the situation as independent investigators.
Fishers have dredged up a strange, glowing artifact from the sea off the coast of Jalmeray, and the Pathfinder Society believes this is a key—likely to something hidden beneath the waves. With the key in hand, the PCs sail out to the underwater ruins of a people erased from history. Can the PCs' discoveries shed new light on whose these people were and the true reason for their downfall?
Adventuring in the worlds of Legends Kralis. Having returned the data crystal to the Senate and dealing with the bounty hunter Kabri, you are now summoned by the Senate to assist a noble of Dardura Sheva to investigate why his moon mine has stopped responding to transmissions. But something is more wrong than just a downed transmission, things at the mine are darkened, and there is a sense of revenge in the air!
This is the second episode of a 3-part adventure being offered at RinCon. You can jump in or out at any episode, and pre-generated characters are provided. This session is playtesting the final edition of the rules, and feedback is welcomed!
All Starfinders complete their training by conferring with Guidance—a network of uploaded personalities embodying paragons from the Starfinder Society's history. Before receiving the blessing of Guidance, the PCs must meet with and assist critical missions on behalf of key leaders of the Society's leading factions. With the events of the Scoured Stars Incident still fresh in everyone's memory, there's plenty that needs doing to set the Society back on track.
Join Hankerin Ferinale as he unveils his all-new prehistoric setting for ICRPG! Your group of ice age hunters is lost in the snow, and the world needs saving.
I am the author and rat-catcher behind RUNEHAMMER, Drunkens & Dragons, RPG Mainframe Podcast and the ICRPG game system. Before I join Dagon in the watery tombs, I will dream with men and wizards...
Saturday September 29, 2018 2:00pm - 6:00pm MST
Muster B
Bleak Rising is an unpublished game created by the GM, Jason Hicks. Bleak Rising is an Arabian Nights inspired game that takes place in a Sonoran-like desert walled off by massive glowing blue domes created by Ifrits, Arabian demons. Players are part of a Risen Network, a group of people that have overcome the illusions of the Ifrit's Majic and are working together to escape the dome. Swag available for game participants.
The humorous card game with a tongue-in-cheek view of international diplomacy, propaganda, and finally: nuclear holocaust! Two to eight players engage in touchy negotiations until a warmonger pushes the button! This hilarious card game is easy to learn and fast to play. But watch out: if everyone is wiped out, nobody wins! Players will get prizes courtesy of Nuclear War's publisher, Flying Buffalo.
The humorous card game with a tongue-in-cheek view of international diplomacy, propaganda, and finally: nuclear holocaust! Two to eight players engage in touchy negotiations until a warmonger pushes the button! This hilarious card game is easy to learn and fast to play. But watch out: if everyone is wiped out, nobody wins! Players will get prizes courtesy of Nuclear War's publisher, Flying Buffalo.
You just saw the most-awesome rock concert EVER! You and your friends decide right then and there that you are going to drop what you are doing and hit the road, following this band around the country on their summer tour. You will hitchhike your way across America having encounters and rocking out as you try to cram as much rock and roll into a few short weeks as possible during your own Summer of Rock.
The humorous card game with a tongue-in-cheek view of international diplomacy, propaganda, and finally: nuclear holocaust! Two to eight players engage in touchy negotiations until a warmonger pushes the button! This hilarious card game is easy to learn and fast to play. But watch out: if everyone is wiped out, nobody wins! Players will get prizes courtesy of Nuclear War's publisher, Flying Buffalo.
Adventuring in the worlds of Legends Kralis. Betrayed! The Senate and the city have been targeted by Vlatcko and his minions of clockwork beings and his titanic warmachine. Can the PC's stop the mad-gnome before he destroys the city in a final, explosive ending that will bring the walls of the city down and change the region around it for eons to come?
This is the third episode of a 3-part adventure being offered at RinCon. You can jump in or out at any episode, and pre-generated characters are provided. This session is playtesting the final edition of the rules, and feedback is welcomed!
The Aspis Consortium and Vanji Prospectors’ Guild may have allied to extract valuable minerals from the tropical Kaava Lands, yet their endeavor also threatens to release a fiend sealed beneath the nearby ruins. The Pathfinder Society and its new friends have strangled the operation economically, causing most of the workers to abandon the dig. However, a dedicated corps is trying to dig out one last lucrative (and perilous) haul before evacuating the site. The PCs range deep into the jungles alongside their grippli allies to stop the Aspis—and perhaps confront the same fiend imprisoned millennia ago.
The Pathfinder Valais Durant has lead a troubled existence, ever since the demon-worshipping former venture-captain Thurl fused her body with parts from two demons. Pathfinder agents destroyed one of the demons, bringing some solace to Valais and allowing her to resume a somewhat normal life. However, the remaining demon's essence recently asserted control in an event that could have resulted in great bloodshed were it not for Valais's quick thinking. If the Pathfinders are to restore her to her original form, they need help, and the Society has just a contact who can escort them into the libraries of Heaven itself to uncover a powerful healing ritual. Navigating the customs and laws of Heaven is only the first of the challenges that faces the PCs, for they seek to purge demonic forces from Valais without raising the ire of Heaven's inhabitants or risking the fate of her soul.
After much negotiating, the Starfinder Society has reached an accord to work with leaders of the Drakelands and Skyfire Mandate on the world of Triaxus. To commemorate this historic achievement, the Society intends to open a new lodge in the settlement of Cumo. However, a recent enemy intends to disrupt the event, and only the PCs stand between this hidden threat and the Society's newest endeavor.
Limited Capacityfull Adding this to your schedule will put you on the waitlist.
Enter a realm of high fantasy where mystery and murder await! You will become a member of a royal court of Humans, Elves, Dwarves, Halflings and Orcs. Through questions and answers (or even just listening) you can solve this high fantasy who-done-it! This game is open to all adventurers and the more the merrier. You do not need role playing experience, but if you do and would like to play the part we do encourage it! A prize awaits the winner!
Limited Capacityfull Adding this to your schedule will put you on the waitlist.
During the recent attack on Nerosyan, Pathfinders sought out a local venture-captain to aid in the city’s defense. What they found instead suggested the leader had not only fled recently but had played a part in the demons’ offensive. Venture-Captain Jorsal has determined that the safety and integrity of the Pathfinder Society requires that a team delve into the sealed basement beneath the abandoned lodge to determine what other plans his turncoat colleague may have set in motion.
Coming to Kickstarter very soon, Pedigree is a family board game based on actual genetic biology and real-life struggles of animal breeding to produce show ring champions and top-dollar animals. Your Action Cards allow you to do things like vaccinate against disease, use biotechnology, or hire a groom to help you win a trophy. Your Animal Cards are where you decide your matings, and choose which animals you will sell versus keep for breeding. You choose the best animals based on how they look, their phenotype, but phenotype is not a perfect indicator of their DNA. You won’t find out the true genetic value of the animal, or in other words, prove the animal, until you see their offspring. The best offspring are taken to the show, where you can win trophies to build your breeder reputation. Pedigree is played in about 60 minutes, and players perform most actions simultaneously, resulting in a fast pace with minimal player down time.
A missing Starfinder ship's distress signal would have gone unnoticed were it not for a passerby detecting it and selling the information to the Society. The PCs are to travel to the crippled starship, and once aboard, reach the bridge in order to piece together the tragic story of the vessel's lost crew. Only by unraveling the mysteries of the drifting starship can the PCs hope to uncover information critical to the Exo-Guardians future operations.
Limited Capacityfull Adding this to your schedule will put you on the waitlist.
The city of Daggermark is best known for its poisoners and assassins, who maintain active guilds that enjoy the full respect of local authorities. Local venture-captain Istivil Bosk prefers to keep his head down and stays out of their affairs, but he has recently learned that a Pathfinder agent has been targeted for assassination. Can the PCs enact the venture-captain's daring plot to save this agent without becoming the assassins' next victims?
Guaril Karela, a close ally of the Pathfinder Society and the leader of the Sczarni faction, made dangerous enemies during his bid for territory and influence, and several of the rivals that he once thought defeated have returned with every intention of ending Guaril’s little empire and his life. The PCs must travel to the dangerous city of Kaer Maga, track down these assassins, and sabotage their efforts in order to save one of the Society’s most reliable spymasters.
Bleak Rising is an unpublished game created by the GM, Jason Hicks. Bleak Rising is an Arabian Nights inspired game that takes place in a Sonoran-like desert walled off by massive glowing blue domes created by Ifrits, Arabian demons. Players are part of a Risen Network, a group of people that have overcome the illusions of the Ifrit's Majic and are working together to escape the dome. Swag available for game participants.
Coming to Kickstarter very soon, Pedigree is a family board game based on actual genetic biology and real-life struggles of animal breeding to produce show ring champions and top-dollar animals. Your Action Cards allow you to do things like vaccinate against disease, use biotechnology, or hire a groom to help you win a trophy. Your Animal Cards are where you decide your matings, and choose which animals you will sell versus keep for breeding. You choose the best animals based on how they look, their phenotype, but phenotype is not a perfect indicator of their DNA. You won’t find out the true genetic value of the animal, or in other words, prove the animal, until you see their offspring. The best offspring are taken to the show, where you can win trophies to build your breeder reputation. Pedigree is played in about 60 minutes, and players perform most actions simultaneously, resulting in a fast pace with minimal player down time.
Limited Capacityfull Adding this to your schedule will put you on the waitlist.
Each player represents a family of goblins working in a warrens. The goal is to get the most favor from the goblin king through bribery, luck, and telling other people what to do.
Coming to Kickstarter very soon, Pedigree is a family board game based on actual genetic biology and real-life struggles of animal breeding to produce show ring champions and top-dollar animals. Your Action Cards allow you to do things like vaccinate against disease, use biotechnology, or hire a groom to help you win a trophy. Your Animal Cards are where you decide your matings, and choose which animals you will sell versus keep for breeding. You choose the best animals based on how they look, their phenotype, but phenotype is not a perfect indicator of their DNA. You won’t find out the true genetic value of the animal, or in other words, prove the animal, until you see their offspring. The best offspring are taken to the show, where you can win trophies to build your breeder reputation. Pedigree is played in about 60 minutes, and players perform most actions simultaneously, resulting in a fast pace with minimal player down time.
Every Superhero in the city is out looking for this tricky Villain! Who will be the one to stop him?
New simplified gaming system designed so that even preschoolers can play. Perfect for geeky parents of young children tired of waiting for their kids to be old enough to play with them.
Thanks to a very kind donation from Czech Games Edition, we're able to bring you a GIANT version of this game. You can choose to play with words, pictures, or the semi-cooperative version Duet. And we have some prizes available for the winning side!
Two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their CODENAMES. In Codenames, two teams compete to see who can make contact with all of their agents first. Spymasters give one-word clues that can point to multiple words or pictures on the board. Their teammates try to guess cards of the right color while avoiding those that belong to the opposing team. And everyone wants to avoid the assassin. Codenames: Win or lose, it's fun to figure out the clues!
The humorous card game with a tongue-in-cheek view of international diplomacy, propaganda, and finally: nuclear holocaust! Two to eight players engage in touchy negotiations until a warmonger pushes the button! This hilarious card game is easy to learn and fast to play. But watch out: if everyone is wiped out, nobody wins! Players will get prizes courtesy of Nuclear War's publisher, Flying Buffalo.
A rogue band of drow plague the shipping lanes of Osirion and the Pathfinder Society sends you to stop them. When the drow capture a caravan laden with Society relics, you delve into the Darklands to track down the stolen cargo and explore the mysterious Stalactite Pyramid.
Game Type: RPG Playtest System: An Index Card RPG World Theme: Science Fantasy, Post Apocalypse Loot and Swag: Players will receive a copy of the beta to take home. There will be maps and paper-minis, character pregens, and more!
This science fantasy adventure takes place on a planet that has been hit by a black comet and destroying almost a quarter of the civilization over 100 years in the past. Despite this catastrophic event, the people of Minora survived, but only to be enslaved and assaulted by the greatest enemy they have ever met. the Kymera!
The challenge will be if your team of heroes can defeat the Kymera minions long enough to save a city of Hope from destruction! Will you answer the call of the rebellion as a Centauri soldier, a Relic super human, the Masai spiritualist adept, a NanoMage who controls the Nanites, a Titan who wields the infamous psionic Titan Blade, or a Arch'tec scientist and artifact hunter.
It's finally here; the sugar-pop band sensation, Strawberry Machine Cake, is starting its Pact Worlds tour. Thanks to the Exo-Guardians' leader, Zigvigix, the PCs and Historia-7 have tickets to attend the holo-concert event of the year. As Zigvigix hopes to celebrate and mourn friends lost in the Scoured Stars, Historia-7 enlists the PCs to track down an attendee associated with a conspiracy against the Society. When a stunning revelation endangers the concert, it falls to the PCs to step in and save one of the most hotly anticipated concerts in Pact Worlds history.
Adventuring in the worlds of Legends Kralis. Betrayed! The Senate and the city have been targeted by Vlatcko and his minions of clockwork beings and his titanic warmachine. Can the PC's stop the mad-gnome before he destroys the city in a final, explosive ending that will bring the walls of the city down and change the region around it for eons to come?
This is the third episode of a 3-part adventure being offered at RinCon. You can jump in or out at any episode, and pre-generated characters are provided. This session is playtesting the final edition of the rules, and feedback is welcomed!
Almost all Pathfinders undergo extensive training for three or more years to learn the tricks of the trade, and their last test before graduating from the ranks of the initiates to the status of a full Pathfinder agent is the Confirmation, a special research project that involves considerable fieldwork and is designed to simulate the initiates' future work as a Pathfinder. Even the noteworthy field commissioned agents sometimes participate in such trials as a way to familiarize themselves with the Pathfinder Society’s rules and expectations. Although Confirmation is typically an individual affair, the society recently discovered a site on the Isle of Kortos that would be perfect for initiates but perhaps too dangerous to handle alone. Successfully uncovering this site’s secrets will not only contribute to the society’s body of knowledge but shape the exciting careers ahead for each of the prospective agents.
In the Legend of the Five Rings Roleplaying Game (L5R), players take on the role of individual heroes whose honor and loyalty will be put to the test. These heroes are members of the noble class called “samurai” and carry out their duty as warriors, courtiers, priests, or monks defending the Emperor’s interests. Bushidō, a code that demands that samurai ignore their own desires in favor of duty and honor, is the centerpiece of L5R. It is, ultimately, what sets this game apart from every other RPG. Bushido is the moral code, the “way of the warrior,” that informs the behavior of every samurai. It is a double-sided blade of conviction and narrow-mindedness. It is a culture of obedience and tradition. It is the path of the honorable and courageous. It should be noted that L5R is not about playing a real-world samurai, but rather about the romanticized vision of samurai found in stories and film, a vision in which Honor and Bushido have real meaning and force. Players are creating the mythical and legendary tales of samurai who excel in their station.
The primary struggle that samurai face in the game is an internal one: what do you do when your personal feelings conflict with your duty? What desires will your character sacrifice to uphold their ideals? What do you do when two tenets of Bushidō are in opposition, or when your loyalty to the Emperor demands that you commit a dishonorable act? A samurai must choose. Adventures in the Legend of the Five Rings take their cue from eastern storytelling, which valorizes individuals sacrificing themselves to maintain societal harmony, as opposed to western narratives that reward heroes for defying society; however, ideals and human emotions cannot easily be put aside even by the greatest of samurai, and this inner conflict drives the samurai drama that is the Legend of the Five Rings.
Legend of the Five Rings is set in the world of Rokugan. The territories of Rokugan that are controlled by the seven Great Clans are collectively referred to as the Emerald Empire, where long-simmering rivalries and fresh betrayals between the Great Clans ripple through the courts and on the battlefield, in a constant struggle for power. Each clan serves the Emperor in different ways, from the diplomatic machinations of the Crane Clan, the devious manipulations of the Scorpion Clan, to the militant vigilance of the Lion. But the Emerald Empire is beset by threats from without as well as within. The Shadowlands is host to an unimaginable evil beyond the Empire’s Southern wall that is tenuously held by the Crab Clan through great sacrifice. There are those few in Rokugan who have ability to harness magic, a rare gift, which can make it a dangerous threat or a powerful weapon.
The Emerald Magistrates serve the Emperor across Rokugan as investigators, judges, and executioners. You will begin this new chapter of life as a noble samurai who previously served your Clan with distinction, and was recently commissioned into the service of the Emerald Magistrates to dispense the Emperor’s justice across the land.
It is this world that you are tasked to bring order and justice, while maintaining your honor.
The humorous card game with a tongue-in-cheek view of international diplomacy, propaganda, and finally: nuclear holocaust! Two to eight players engage in touchy negotiations until a warmonger pushes the button! This hilarious card game is easy to learn and fast to play. But watch out: if everyone is wiped out, nobody wins! Players will get prizes courtesy of Nuclear War's publisher, Flying Buffalo.
The humorous card game with a tongue-in-cheek view of international diplomacy, propaganda, and finally: nuclear holocaust! Two to eight players engage in touchy negotiations until a warmonger pushes the button! This hilarious card game is easy to learn and fast to play. But watch out: if everyone is wiped out, nobody wins! Players will get prizes courtesy of Nuclear War's publisher, Flying Buffalo.
The humorous card game with a tongue-in-cheek view of international diplomacy, propaganda, and finally: nuclear holocaust! Two to eight players engage in touchy negotiations until a warmonger pushes the button! This hilarious card game is easy to learn and fast to play. But watch out: if everyone is wiped out, nobody wins! Players will get prizes courtesy of Nuclear War's publisher, Flying Buffalo.