Tanto Cuore is a deck building card game for two to four people where players take on the roles of “Master of the House,” employ a lot of cute maids, and are served by them while slowly filling out their house (card deck). But take care! The maids can become sick or get bad habits. When the game ends, the player who has the most Victory Point-gaining maids on his staff (all his cards) is the “perfect master” and the winner of the game.
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Agra, India: The year is 1572; this year marks the 30th birthday of Abu'l-Fath Jalal-ud-din Muhammad, popularly known as Akbar the Great. Akbar is the third ruler of India's Mughal dynasty, having succeeded his father, Humayun. With the guidance of his regent, Bairam Khan, Akbar has expanded and consolidated India's Mughal domains. Using his strong personality and skill as a general, Akbar has enlarged his Empire to include nearly all of the Indian subcontinent north of the Godavari River; his presence is felt across the entire country due to the Mughals' military, political, cultural, and economic dominance.
Notables and emissaries from all over the country are on their way for Akbar's birthday celebration. As an ambitious landowner, you cannot let this pass; the festivities are a golden opportunity for you to rise in stature and wealth.
On your land in Agra, you cultivate and harvest cotton and turmeric. You possess a forest from which you produce wood, as well as a small, but very profitable sandstone quarry. By trading and processing your wares, you can obtain more luxurious goods, which you will then use to woo notables as they make their way into the capital. Of course, your rivals have the same plan; you must use your wits to outsmart them as Akbar's birthday draws near...
Once every century, the dragons of Underwing return to their ancient brooding grounds for a Great Hatching. Whelps, drakes, wyverns, and wyrms alike dart through the air as the world's most daring tamers try their hands at capturing and training these wondrous, winged beasts.
Armed with an array of colored Elements, players hatch a horde of dragons by strategically placing gemstones within nesting sites. Of course, different eggs thrive in the presence of different elements, so would-be tamers must optimize the use of their dragon handler underlings to stake claim, add gemstones, and fetch more resources. At the end of the Great Hatching, the tamer with the most Dragon Points is proclaimed Underwing's next great Dragonlord.
Do you have what it takes to become a champion, or are you doomed to become dragon flambé? Join the egg-hatching fray to find out!
The humorous card game with a tongue-in-cheek view of international diplomacy, propaganda, and finally: nuclear holocaust! Two to eight players engage in touchy negotiations until a warmonger pushes the button! This hilarious card game is easy to learn and fast to play. But watch out: if everyone is wiped out, nobody wins! Players will get prizes courtesy of Nuclear War's publisher, Flying Buffalo.
The humorous card game with a tongue-in-cheek view of international diplomacy, propaganda, and finally: nuclear holocaust! Two to eight players engage in touchy negotiations until a warmonger pushes the button! This hilarious card game is easy to learn and fast to play. But watch out: if everyone is wiped out, nobody wins! Players will get prizes courtesy of Nuclear War's publisher, Flying Buffalo.
The humorous card game with a tongue-in-cheek view of international diplomacy, propaganda, and finally: nuclear holocaust! Two to eight players engage in touchy negotiations until a warmonger pushes the button! This hilarious card game is easy to learn and fast to play. But watch out: if everyone is wiped out, nobody wins! Players will get prizes courtesy of Nuclear War's publisher, Flying Buffalo.
The humorous card game with a tongue-in-cheek view of international diplomacy, propaganda, and finally: nuclear holocaust! Two to eight players engage in touchy negotiations until a warmonger pushes the button! This hilarious card game is easy to learn and fast to play. But watch out: if everyone is wiped out, nobody wins! Players will get prizes courtesy of Nuclear War's publisher, Flying Buffalo.
In Pisces, each player controls a fishery such as Blue Fin Tuna, Dungeness Crab, etc. They also control a fishing fleet. The game play involves decision making, bidding, and dice rolling.