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$50 Full Weekend
$20 Friday
$25 Saturday
$15 Sunday

$25 Kids’ Track Full Weekend
$10 Kids’ Track Friday
$15 Kids’ Track Saturday
$10 Kids’ Track Sunday
Catalina-IoG1 [clear filter]
Friday, September 28
 

2:00pm MST

Last Friday
Limited Capacity seats available

Last Friday is a hidden movement, hunting and deduction board game, inspired by the popular "slasher" horror movie genre. In the role of young campers, the players are challenged to survive a long weekend of terror – while one of them takes the role of the undying psychopath hiding in the shadows of the forest. In general, the murderer's goal is to remain hidden and to kill off each of the campers, while the campers are trying to fight back and kill the murderer before they are all killed.

The game is played over four chapters — Arrival at the Camp, The Chase, The Massacre, and The Final Chapter — and each chapter plays out differently as the hunter becomes the prey, then comes back from the dead looking for revenge.

GMs
avatar for Drew Kallen-Keck

Drew Kallen-Keck

Isle of Games


Friday September 28, 2018 2:00pm - 5:00pm MST
Catalina-IoG1
  BG, 1 vs Many
  • Content Rating Teen

8:00pm MST

Tau Ceti: Planetary Crisis
Limited Capacity seats available

Over the past millennium, a mysterious signal enveloped the galaxy. Like a subliminal force, the signal led various alien races toward the star system TAU CETI. Many civilizations were already on the brink of collapse, and had already left their deteriorating home worlds behind in search of resources, peace, and solidarity.

As new civilizations arrived in the TAU CETI system, they settled among the planets, terraforming them into more hospitable worlds. With this mass migration a new alliance was quickly formed, known as the TAU CETI Authority, which encouraged diplomacy among the different cultures and emerged as the new economic power.

Trade began, with each civilization utilizing their strengths and comparative advantages to maximize productivity. Heralded among the civilizations, a sense of friendship, economic prosperity and peace enriched the star system.

But all is not well. Soon after forming the alliance, unprecedented crises afflicted the colonized planets, causing civil unrest and economic disharmony. The fragile new alliance’s existence is now being threatened! The most skilled Command Ship captains and emissaries from each race are being called upon to assemble a team of specialists, explore the star system for answers, and restore stability before all is lost.

Tau Ceti: Planetary Crisis is a 1-5 player semi-cooperative game centered around an economic engine, asymmetric powers, and strategic manipulation. Tau Ceti tells a story of a newly formed alliance between several alien factions in a time of galactic declension, who compete for influence as they lead their civilization through a crisis-ridden star system.

With multiple paths to victory, you are free to Explore the mysterious outer reaches of the star system for knowledge, Recruit Specialists to help you resolve crises, exploit opportunities through Trade, Buy/Sell commodities as the market fluctuates across planets, Complete Missions for money, Build Orbitals and Defend them against enemies, Acquire Exotic Technologies, and Upgrade your starship's systems for greater advantages as you navigate the cosmic environment.

Tau Ceti has all the elements of a 4X game, but allows you to advance at your own pace with à la carte advanced rules, and can be played in 1-2 hours. Your goal is to have the most galactic points (GPs) by the end of the final round. The various ways you can earn GPs are;

Resolve Crises
Build Orbitals (controls sectors, produces resources)
Accumulate Wealth (TAU)
Retain Specific Specialist/Crisis Cards
Achieve Battle Victories
Earning GPs require both strategic and tactical planning. The player who is able to assemble the best crew, play to their strengths, mitigate threats, exploit opportunities and manipulate resources to their advantage will succeed and lead the Tau Ceti Authority into the future!

GMs
avatar for Drew Kallen-Keck

Drew Kallen-Keck

Isle of Games


Friday September 28, 2018 8:00pm - 11:59pm MST
Catalina-IoG1
  BG
 
Saturday, September 29
 

11:00am MST

Time Stories - Asylum
Limited Capacity seats available

The T.I.M.E Agency protects humanity by preventing temporal faults and paradoxes from threatening the fabric of our universe. As temporal agents, you and your team will be sent into the bodies of beings from different worlds or realities to successfully complete the missions given to you. Failure is impossible, as you will be able to go back in time as many times as required.

T.I.M.E Stories is a narrative game, a game of "decksploration". Each player is free to give their character as deep a "role" as they want, in order to live through a story, as much in the game as around the table. But it's also a board game with rules which allow for reflection and optimization.

At the beginning of the game, the players are at their home base and receive their mission briefing. The object is then to complete it in as few attempts as possible. The actions and movements of the players will use Temporal Units (TU), the quantity of which depend on the scenario and the number of players. Each attempt is called a "run"; one run equals the use of all of the Temporal Units at the players' disposal. When the TU reach zero, the agents are recalled to the agency, and restart the scenario from the beginning, armed with their experience. The object of the game is to make the perfect run, while solving all of the puzzles and overcoming all of a scenario’s obstacles.

The base box contains the entirety of the T.I.M.E Stories system and allows players to play all of the scenarios, the first of which — Asylum — is included. During a scenario, which consists of a deck of 120+ cards, each player explores cards, presented most often in the form of a panorama. Access to some cards require the possession of the proper item or items, while others present surprises, enemies, riddles, clues, and other dangers.

You usually take possession of local hosts to navigate in a given environment, but who knows what you'll have to do to succeed? Roam a med-fan city, looking for the dungeon where the Syaan king is hiding? Survive in the Antarctic while enormous creatures lurk beneath the surface of the ice? Solve a puzzle in an early 20th century asylum? That is all possible, and you might even have to jump from one host to another, or play against your fellow agents from time to time...

In the box, an insert allows players to "save" the game at any point, to play over multiple sessions, just like in a video game. This way, it's possible to pause your ongoing game by preserving the state of the receptacles, the remaining TU, the discovered clues, etc.

T.I.M.E Stories is a decksploring game in which each deck makes anything possible!

GMs
avatar for Drew Kallen-Keck

Drew Kallen-Keck

Isle of Games


Saturday September 29, 2018 11:00am - 1:00pm MST
Catalina-IoG1

2:00pm MST

The Island of Doctor Necreaux
Limited Capacity seats available

Create your agent, infiltrate the island, defeat Necreaux's minions, find the scientists, and escape before time runs out!

The Island of Doctor Necreaux is a cooperative adventure game for 1 to 4 exceptionally talented secret agents set in a 50s-era pulp-sci-fi world. The diabolical Doctor Necreaux has captured the world's top scientists and forced them to build a Doomsday Device. Your mission: Explore the Doctor's secret island lair, find the scientists, and escape in your shuttlecraft before the island is blown to Kingdom Come!

In this simultaneous action game, players take one turn together as a team. At the start of each turn, you decide whether you're exploring or resting. When you explore you declare a speed, which represents how quickly you're exploring the island adventure deck and determines how many encounters your team will attempt to resolve this turn. You want to draw as many cards as you can because the scientists are hidden somewhere in the middle of the adventure deck, the escape shuttle is hidden in the bottom, and you have a limited number of turns before the island blows up. However, you can't be too fast or you'll fall prey to one of the island's many traps. If you choose to rest, your team gets to heal up and recharge.

The Island of Doctor Necreaux incorporates creative ability manipulation (in assessing how player powers interact and applying them appropriately), press-your-luck (when selecting a speed and during combat), and resource management (deciding when to use charges - a scarce resource that fuels agent powers - and when to use a turn to rest instead of explore). The game comes with quick start rules and multiple variants to increase replayabiliy and adjust thr difficulty to accommodate a wide range of player skill. The island and agent skills are all card-based, making the island and the agents different every time.

GMs
avatar for Drew Kallen-Keck

Drew Kallen-Keck

Isle of Games


Saturday September 29, 2018 2:00pm - 4:00pm MST
Catalina-IoG1
  BG, Co-Op
  • Content Rating Teen

4:00pm MST

Richard the Lionheart
Limited Capacity filling up

The Crusades have summoned Richard the Lionheart to the Middle East. Back home in England, John Lackland is trying to consolidate his power, recruiting the Sheriff of Nottingham to his side. Opposing them is Robin Hood and his band of Merry Men. What will be left of Richard's Kingdom when the Crusades are over?

In Richard the Lionheart, players ally themselves either with Robin Hood or John Lackland. They travel across England, trying to earn prestige points and influence the Crusades from afar. At the end of the game, Richard will return to what's left of his kingdom...if he returns at all. At this time, the player who has earned the most prestige wins.

GMs
avatar for Drew Kallen-Keck

Drew Kallen-Keck

Isle of Games


Saturday September 29, 2018 4:00pm - 6:00pm MST
Catalina-IoG1
 


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